Asian RPGs have always used names from mythology and religion to name tons of their characters. Many of them bear only token resemblance to their original depictions, and rarely have anything at all to actually do with them other than some surface attributes like “ice” theme. It’s kind of hard to get up in arms about yet another one.
The thing about Genshin is that their whole world is set up around nations, and the next one is supposed to be Latin American and West African influenced, but everyone is white. Just like they did the last one, Sumeru, which was Near East and South East Asian inspired. They want the culture with none of the melanin.
Asian RPGs have always used names from mythology and religion to name tons of their characters. Many of them bear only token resemblance to their original depictions, and rarely have anything at all to actually do with them other than some surface attributes like “ice” theme. It’s kind of hard to get up in arms about yet another one.
The thing about Genshin is that their whole world is set up around nations, and the next one is supposed to be Latin American and West African influenced, but everyone is white. Just like they did the last one, Sumeru, which was Near East and South East Asian inspired. They want the culture with none of the melanin.