A new lighting solution on the horizon. Delivering path traced lighting in world space, meaning off-screen light sources can contribute. This is not RTX Remi...
I’ve had countless times where I’ve modded skyrim to “perfection”, had it exactly how I want visually, then I enter a building and get the overlapping light sources bug. In the end I find it impossible to fix, impossible to tolerate, and my gaming experience stops there, I’ve never actually finished skyrim I just always go through this cycle.
This is one reason why I’ve gone away from the “huge pile of mods” for revisiting old games and play them close to vanilla. I guess it comes down to what kind of immersion does it for you, but visual immersion is something where that missing 1-5% can really break it, or you can tune yourself into how it looks as-is and mentally get over that it doesn’t look brilliant on the small scale. Lots of games released in an era have a similar visual ‘look’ or characteristics, and are often designed around it (how visible things are in the light/dark)
I’ve had countless times where I’ve modded skyrim to “perfection”, had it exactly how I want visually, then I enter a building and get the overlapping light sources bug. In the end I find it impossible to fix, impossible to tolerate, and my gaming experience stops there, I’ve never actually finished skyrim I just always go through this cycle.
This is one reason why I’ve gone away from the “huge pile of mods” for revisiting old games and play them close to vanilla. I guess it comes down to what kind of immersion does it for you, but visual immersion is something where that missing 1-5% can really break it, or you can tune yourself into how it looks as-is and mentally get over that it doesn’t look brilliant on the small scale. Lots of games released in an era have a similar visual ‘look’ or characteristics, and are often designed around it (how visible things are in the light/dark)