lemmyreader@lemmy.ml to Linux@lemmy.mlEnglish · 5 months agoWhat do I think about Lua after shipping a project with 60,000 lines of code? - Interview with lead programmer of the video game Craftomation 101.blog.luden.ioexternal-linkmessage-square10fedilinkarrow-up199arrow-down14
arrow-up195arrow-down1external-linkWhat do I think about Lua after shipping a project with 60,000 lines of code? - Interview with lead programmer of the video game Craftomation 101.blog.luden.iolemmyreader@lemmy.ml to Linux@lemmy.mlEnglish · 5 months agomessage-square10fedilink
minus-squareRenardDesMers@lemmy.mllinkfedilinkarrow-up16arrow-down1·5 months agoWhen I read this kind of stories about game dev where unit tests are very optional, I don’t really regret not working in this industry, especially now with all the layoffs.
minus-squaredeathmetal27@lemmy.worldlinkfedilinkarrow-up14·5 months agoWorking in enterprise software development really hammers in the importance of unit tests and integration tests.
minus-squaresmeg@feddit.uklinkfedilinkEnglisharrow-up1·5 months agoIt seems that obscure bugs are a much bigger deal when the customer is a billion-dollar bank compared to a single player, not that surprising really!
minus-squaredeathmetal27@lemmy.worldlinkfedilinkarrow-up1·5 months agoI wish we held game developers to the same level of scrutiny.
When I read this kind of stories about game dev where unit tests are very optional, I don’t really regret not working in this industry, especially now with all the layoffs.
Working in enterprise software development really hammers in the importance of unit tests and integration tests.
It seems that obscure bugs are a much bigger deal when the customer is a billion-dollar bank compared to a single player, not that surprising really!
I wish we held game developers to the same level of scrutiny.