lemmyreader@lemmy.ml to Linux@lemmy.mlEnglish · 1 year agoWhat do I think about Lua after shipping a project with 60,000 lines of code? - Interview with lead programmer of the video game Craftomation 101.blog.luden.ioexternal-linkmessage-square10linkfedilinkarrow-up199arrow-down14
arrow-up195arrow-down1external-linkWhat do I think about Lua after shipping a project with 60,000 lines of code? - Interview with lead programmer of the video game Craftomation 101.blog.luden.iolemmyreader@lemmy.ml to Linux@lemmy.mlEnglish · 1 year agomessage-square10linkfedilink
minus-squaredeathmetal27@lemmy.worldlinkfedilinkarrow-up14·1 year agoWorking in enterprise software development really hammers in the importance of unit tests and integration tests.
minus-squaresmeg@feddit.uklinkfedilinkEnglisharrow-up1·1 year agoIt seems that obscure bugs are a much bigger deal when the customer is a billion-dollar bank compared to a single player, not that surprising really!
minus-squaredeathmetal27@lemmy.worldlinkfedilinkarrow-up1·1 year agoI wish we held game developers to the same level of scrutiny.
Working in enterprise software development really hammers in the importance of unit tests and integration tests.
It seems that obscure bugs are a much bigger deal when the customer is a billion-dollar bank compared to a single player, not that surprising really!
I wish we held game developers to the same level of scrutiny.