• AMDIsOurLord@lemmy.ml
    link
    fedilink
    arrow-up
    1
    arrow-down
    6
    ·
    edit-2
    7 months ago

    Sure, the absolutely most blatant stuff can be detected, BUT

    Stuff like aimbots and wallhacks are still very doable even in the presence of serverside anticheat. And for MMOs, the cheats used are different in nature, autofarms and scripts exist

    Look at FairFight anti cheat for example, your fucking holy grail serverside garbage. People still developed aimhacks for it

    But what do I know, some Lemmy dweebs apparently cracked the fucking holy grail code of developing anticheats, you guys should send some job applications lmfao

    • Saik0A
      link
      fedilink
      English
      arrow-up
      4
      ·
      edit-2
      7 months ago

      Sure, the absolutely most blatant stuff can be detected, BUT

      No buts. Tarkov does NOTHING to address even the basic stuff. There’s no buts at all. You can’t say “there’s still hacks” when Tarkov is literally filled to the brim with hackers. Nobody ever claimed serverside is perfect. Quite the contrary. But holy fuck would the game be a fuckton better if they at least did literally ANYTHING.

      A serverside anticheat could absolutely detect impossible flicks (autoaim). Especially since they’re too consistent.

      But the point is that Tarkov has become a shit-filled game because of the rampant cheating.

      Fairfight is an interesting example to take. Siege is a much better game comparatively. It’s proof that serverside works… and can work in real time. Except you claimed that would be impossible.

      Edit: I’m calling Siege better in the aspects related to this conversation. You only run into cheaters on rare occasion. When I played Tarkov it would be damn near EVERY map.