"It became very clear that we were missing the large final location that was going to tie the story together," says former lead quest designer Will Shen.
I have zero hope for Elder Scrolls 6 now. How in the world can you not plan out a game given all those resources? And it was a blank slate too, they could have done anything at all with Starfield.
Every Bethesda game since Skyrim (and arguably Skyrim, depending on who you talk to) has followed the exact same script: exponentially longer development time to shart out marginal graphics improvements, dumbed-down mechanics and vastly less engaging storytelling.
Up until Starfield I had managed to enjoy all of them for what they were (with modders’ help of course). But Starfield is so aggressively dull I had a free 30-day trial of Microsoft GPU and could only manage maybe a week of playing it on the cloud before I was literally too bored to bother.
Given Bethesda’s trajectory, I have to agree with you. ES6 is going to be pure shit.
To be fair, a blank slate can also result in collective choice paralysis.
If it had been clear from the start that they’re just doing another Fallout, then they could have gotten started on a main quest surrounding a nuclear freak accident with post-apolyptic hardships and maybe a reunification side arc.
With Starfield, they first had to decide what problems might exist in this blank slate, before they could start telling about it.
It’s too bad they didn’t have nine years to think of something.
If you have 9 years to make a game and can’t figure out how to make it fun until the last year (bethsoft devs have said this happened) what are you even doing making games?
I would love to have a job where I could spend a decade saying “I don’t know what to do” and still get paid.
I have zero hope for Elder Scrolls 6 now. How in the world can you not plan out a game given all those resources? And it was a blank slate too, they could have done anything at all with Starfield.
Every Bethesda game since Skyrim (and arguably Skyrim, depending on who you talk to) has followed the exact same script: exponentially longer development time to shart out marginal graphics improvements, dumbed-down mechanics and vastly less engaging storytelling.
Up until Starfield I had managed to enjoy all of them for what they were (with modders’ help of course). But Starfield is so aggressively dull I had a free 30-day trial of Microsoft GPU and could only manage maybe a week of playing it on the cloud before I was literally too bored to bother.
Given Bethesda’s trajectory, I have to agree with you. ES6 is going to be pure shit.
Don’t forget, Starfield was Todd’s dream game.
Yeah, he must have been dreaming it was a good game
To be fair, a blank slate can also result in collective choice paralysis.
If it had been clear from the start that they’re just doing another Fallout, then they could have gotten started on a main quest surrounding a nuclear freak accident with post-apolyptic hardships and maybe a reunification side arc.
With Starfield, they first had to decide what problems might exist in this blank slate, before they could start telling about it.
It’s too bad they didn’t have nine years to think of something.
If you have 9 years to make a game and can’t figure out how to make it fun until the last year (bethsoft devs have said this happened) what are you even doing making games?
I would love to have a job where I could spend a decade saying “I don’t know what to do” and still get paid.