Greetings everyone! Daniel here, I’ve been working on Linkwarden part-time over the past few months.

Linkwarden is a self-hosted, open-source collaborative bookmark manager to collect, organize and archive webpages.

Key features:

  • 📸 Preserve webpages as Screenshot, PDF, etc. So you can access them even if they are taken down.
  • 👥 Collaborative, so you can share your collections with your friends and colleagues. You can also make them public and share them with the world.
  • 📱 Designed for every screen size, from widescreen monitors down to smartphones.
  • ⚡️ Open source and fully self-hostable!
  • ✨ And so many more features! (Literally, just didn’t want to make this post too long. Check out the Github repo and Website for more info…)

If you like what we’re doing, you can support the project by either starring ⭐️ the repo to make it more visible to others or by subscribing to the Cloud plan (which helps the project, a lot).

Things like mobile app (PWA) are already on the project roadmap and I’m so excited to share them with you in the future.

Feedback is always welcome, so feel free to share your thoughts!

Website: https://linkwarden.app

GitHub: https://github.com/linkwarden/linkwarden

  • TCB13@lemmy.world
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    10 months ago

    How would browser games survive with that solution tho? They most likely require some server…

    • lud@lemm.ee
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      10 months ago

      Most browser games are quite simple and aren’t running on a remote server.

    • huangrydude@lm.boing.icu
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      10 months ago

      Games from that time were actually running mostly in your browser. Meaning that the host, for example Miniclip served you the JavaScript and other files of the game which were then executed locally. So technically you could archive those games as long as you can load them up at least once initially.