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Joined 1 year ago
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Cake day: June 12th, 2023

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  • There are a couple of reasons that might not work:

    • Maybe we’ll asymptotically approach a point that is lower than human-level cognitive capabilities
    • Gradual improvements are susceptible to getting stuck in a local maxima. This is a problem in evolution as well. A lot of animals could in theory evolve, say, human level intelligence in principle, but to reach that point they’d have to go through a bunch of intermediate steps that lead to worse fitness. Gradual scientific improvements are a bit like evolution in this way.
    • We also lose knowledge over time. Something as dramatic as a nuclear war would significantly set back the progress in developing AGI, but something less dramatic might also lead to us forgetting things that we’ve already learned.

    To be clear, most of the arguments I’m making aren’t really about AGI specifically but about humanities capability to develop arbitrary in principle feasible technologies in general.



  • A breakthrough in quantum computing wouldn’t necessarily help. QC isn’t faster than classical computing in the general case, it just happens to be for a few specific algorithms (e.g. factoring numbers). It’s not impossible that a QC breakthrough might speed up training AI models (although to my knowledge we don’t have any reason to believe that it would) and maybe that’s what you’re referring to, but there’s a widespread misconception that Quantum computers are essentially non-deterministic turing machines that “evaluate all possible states at the same time” which isn’t the case.













  • This might not be what you mean when you say “addictive”, but since I’ve been addicted to it for the last half year or so, I’m gonna suggest it anyway: Morrowind.

    While the original came out in 2002 for Windows and later Xbox, there’s been a fan remake of the engine which runs on linux (and windows and macos) called OpenMW.

    It’s an open world role playing game about exploring the island of Vvardenfell, which is a strange and alien place that’s easy to lose yourself in. Most of the wildlife is made up of insect- or dinosaur like creatures. There are forests made up of giant mushrooms, and ancient wizard lords who use magic to grow mushrooms into buildings that you have to be able to fly to navigate. It’s a world with a rich history, featuring several different religions, cultures and overlapping and competing political structures.

    Despite its age, it is to this day a game with a very active modding community which can extend and improve the games mechanics and visuals. It also features what is probably the longest running active modding project, Tamriel rebuilt which seeks to add the rest of the province of Morrowind to the game. It’s about half way done and has basically another game worth of content in it at this point.



  • One thing that I think is missing from the equation is good video games journalism that covers indie games. Video game journalism has never been doing amazing but it’s practically dead now.

    Tying discovery to the same platform that you consume things on is really bad, because it always gives that distributor way to much power. Similar story with spotify, but journalism about underground music is at least in a slightly better place.