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Comparing prices directly like this is almost irrelevant imo. And doesn’t really dictate what the price of games should be.
Reasons old games should be pricier:
- Hardware involved (cartridges/electronics).
- Total number of customers were smaller, you have to subsidize development with less total sales.
Reasons why new games should be pricier:
- Development has inflated to hundreds of people and multiple years (instead of dozens of people and multiple months)
But at the end of the day, business just price what the market will bear. It’s only indirectly related to the cost of production. The margins on some games are insanely high compared to others.
It does work for most games. MPV player supports it as well. It’s still rough around the edges, but it’s definitely there.