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Joined 1 year ago
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Cake day: September 1st, 2023

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  • Surprised to see the opinions on V/VI not being as good. I’ve played every interation of this game and they all brought something to the table. VI and the districting gameplay added a lot to the game. One unit per tile in V also made combat more tactical than doom stacking around.

    The big thing I’d like in a new one is less cheaty AI. It’s just so boring that winning on Deity is basically exploiting AI foibles instead of… you know, building a stronger nation on an even keel. At the highest difficulty AI should get no bonuses but still be really good at playing the game.




  • Sims 3 was my favorite for the open world and freelance jobs too. Was nice to be able to secure an income without disappearing off the map for 8 hours a day. Was surprised 4 didn’t follow through on that as much but I only played it a little.

    My wife plays Sims with cheats all the time and I get that it becomes a fancy interactive dollhouse in that case, but to me the game is all about that progression from bachelor in a one room box to old family man in a mansion.


  • John Carmack, author of the Doom engine, is a long time Linux user and for a while the policy was to open source the idTech engines once they had moved on.

    However, Doom was hugely popular on its own before this, and was actually more pivotal for making Windows a gaming platform (over DOS).

    The reason it runs everywhere is a combination of it’s huge popularity, it’s (now) open source and it’s generally low system requirements.