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Joined 1 year ago
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Cake day: July 12th, 2023

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  • Sometimes the afflictions didn’t trigger properly like accidentally healing an enemy because decay was applied same turn etc. also turn order and initiative is impossible to predict. In a 4 person co-op game there must always be an alternating turn order regardless of number of players. So basically we’ve had players skipped for two whole rounds because the AI gets to go again. It’s fairly consistent in that regard. It’s frustrating because it’s usually a different person each session that just gets entirely skipped over for almost the entire fight.

    And to be honest, I liked the action/bonus action mechanic as it makes the turns go faster. We just did a 4 player bg3 campaign earlier this year and the fights went way faster.

    And the crafting mechanic has a high learning curve.

    I did find the physical/magic armor mechanic different. I don’t have any real opinion either way with it.







  • My bad. It just seems like the low hanging fruit everyone plays off of.

    We actually used to get vehicles close to this size. The Suzuki samurai (really a jimny) was sold here for a number of years. Geo sold a fair number of almost kei cars that Suzuki made.

    I’m a fan of limiting them from interstate highways, but keeping them registrable. It’s just dumb they cite “safety” even though the law explicitly calls out they aren’t required to be safe. I just want a nice 25-45 mph city truck to lug dirty junk around.

    But if anyone is curious, Douglas deBoard imported so many European cars in the 80’s that cut into the profits of Mercedes USA enough that they pushed the law through. Buying them in Europe and importing them was actually cheaper (in some aspects) than buying a US market one. And the imported cars were better equipped!

    It wasn’t even about protecting American manufacturers or trucks. Mercedes has just always been a huge dick.