Its not as easy as launching from steam
Nonsense! Often adding as a non-steam game and using proton is one of the fastest ways to get up and running!
But yeah, it’s trivial
Its not as easy as launching from steam
Nonsense! Often adding as a non-steam game and using proton is one of the fastest ways to get up and running!
But yeah, it’s trivial
Maybe look in the settings. There is a hotkey option to save the last X amount of time (where X can be customized)
Proton does. I switched from Mullvad for that very reason.
As a C# developer on Linux, I wish this was more true than it is. Working on a multi project dotnet solution in VSCode is still far behind Visual Studio / Jetbrains Rider.
Its also worth pointing out that the more you add to VSCode, the slower it becomes. If you add the toolkits to make it compete with Jetbrains products, it isn’t nearly the same lightweight editor anymore.
Won’t speak to Webstorm, but hard disagree when it comes to Rider. VSCode/Zed really fit into an entirely different category from Jetbrains IDE’s. Lightweight editors vs full fat development environments. There are use cases for each.
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You can say that speaks volumes about the character of the author (though you are the one assigning said “shame”). You were asking why this report deserves credence. The points raised in the report have citations such that you can decide where you fall on the presented issues.
It looks pretty well cited to me. The fact that it was written anonymously doesn’t really take away from that.
90% sure wireguard (the VPN server) is going to need an open port if you want to connect from the outside.
It seems they already know how the community feels 🤣
Here is a link to this survey announcement on Steam, for those (like me) who wanted some evidence of it actually being official.
It is and it isn’t. It’s super dependant on use case. They bill on operations, not bandwidth. Obviously if you are hosting video/audio to be streamed, that could mean massive savings.
Hate to break it to you, but Battleye already has proton support. Devs need to enable it. Ubisoft knows this and has done nothing.
FWIW: I’m running jellyfin and a whole host of other services on a Beelink with an Intel n95 and 8gb of ram. Runs like a champ.
Using Firefox mobile, everything works and is mostly performance 🤷♂️
You’re going to connect to the seedbox at some point, which ties your IP to the traffic. If you are worried about a VPN attaching your IP to traffic, this is no different, no?
If you are worried about VPN’s, why are you not worried about seedbox providers?
I know it’s of very little help, but I have not seen this issue, and I’ve been using Deluge for years (not automated via the arr suite, however)
It would do you well to find out what error it is throwing (check logs). Would be much easier to diagnose if you knew the actual issue.
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Except that’s not the case according to the Flight Simulator 2024 FAQ