The idea was one computer on the LAN would hold the “talking stick” (the token) and transmit whatever data it needed to, then pass the token off to the next computer in the ring. If a computer received the token and didn’t have anything to transmit, it’d just pass on the token. The problem would be detecting when one of the computers in the loop had gone offline or crashed and taken the token with it. After some amount of time with no traffic, some system was responsible for generating a new token and an amended turn order. Similar problems existed when a new computer wanted to get added to the rotation.
Such an upgrade over the previous two. Three whole cities to explore, plus the countryside. They managed to stream the world data from the disc as you moved about, so no more loading screens between islands like III and VC had. This was the first GTA where you could swim, so water was no longer a death trap, and the first to introduce skills, so you could swim further and faster as you got better.