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Cake day: July 14th, 2023

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  • I think part of the problem is that when you read about the horrors of the Holocaust as a kid, you can’t help but think of Nazi Germany as a cartoonishly, outlandishly evil place full of people who spend every waking second thinking about how much they hate impure bloodlines.

    You come away with an impression that it should be obvious when genocide is happening.

    Then you go home after school and you see something about genocide in the Middle East, and you ask your parents about it and they say “Well… it’s complicated.” And if it’s complicated – if it’s not cartoonishly, outlandishly evil – then it must not be genocide.












  • kibiz0r@midwest.socialtoLemmy Shitpost@lemmy.worldYa feel me?
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    24 days ago
    1. Capitalism has alienated us from collective experience in shared public spaces. Blasting loud music is an act of protest. A violent rebellion that creates a shared experience by force. A momentary slap in the face to wake you up and remind you that we are all connected and these places inherently belong to all of us, for us to use together in loud, chaotic, contradictory ways — not to be parceled up, individualized, isolated, and reduced to sheer utility value.
    2. Haha windows go brrr

    Edit: I guess I needed a /s


  • Sounds like they are preparing to “pull an Apple” with more than just pricing there.

    Part of the benefit of Apple’s M series is the unified memory model. They’re able to convert that into increased GPU performance because you no longer have to transfer data in and out of VRAM.

    But Apple can only pull that off because they control the CPU, GPU, and the OS (specifically the graphics SDK). Writing graphics code in a unified model is quite a bit different from the conventional x86 model.

    Intel would need their own equivalent to Metal if they wanted to do a similar move.

    I don’t know enough about Vulkan to say if it’s compatible with this kind of approach, but if not then is Intel really up to starting from scratch?

    If they got Unreal and Unity on board, I guess that would give them a good chunk of the market right off the bat for new titles, but what about legacy ones?