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That seems fine to me.
That seems fine to me.
Match should be broken up. But apparently some people learned nothing from history and some people don’t care as long as they make money
Ehh. They haven’t really abused their position. They’re popular.
It would be something else if they were buying up competitors like Facebook and Google do. Part of how they maintain their dominance is buying out anyone that competes. Notice how Google kind of sucks nowadays? They’re not really competing on merit anymore.
But at the same time, steam could turn around tomorrow and be like “mandatory $39.99/mo subscription fee” and it would have an outsized impact on the sector.
Fans were happy to run the servers at their own expense.
In the distant past of like 2000, you didn’t have to pay for online functionality. Also, people could host their own multiplayer servers. It was nice. Consoles and capitalism did a team-up to make things shittier for the end user, though.
There are some people who want to be wealthy to the tune of flaunting it, making other people figuratively or literally bow down to them. Those people should not be allowed to have power.
If I was somehow a billionaire, I like to think I’d be spending my money on socially useful stuff. More libraries. More infrastructure. Housing. Can an ultra rich person essentially run public housing and transit, at least on a city-wide scale? Probably. but the kind of person who gets to be ultra rich is probably an asshole.
The original Diablo I remember being more thoughtful and slower paced. I liked it. Diablo3 turned into just a brainless light show without much tactics. Less rewarding.
Not counting Kickstarter projects, which I rarely back anymore, no. I’ll wait for reviews and probably a sale.
We could do a lot for climate change, world hunger, homelessness, disease prevention and eradication, and so on with that much money.
All of these people are doing mass murder via opportunity cost, and I hope they pay for it.
teenager who acts like a dick all the time would be equally annoying.
Was Morrigan popular when da:o was new? She’s an extremely edgy teenager.
This topic would be great for a dontnod game that could appropriatly handle that topic - not an RPG.
I really don’t think queer stuff needs to be banished from the realm of RPGs.
Most people I talked to have refunded the game on steam. Nobody really had fun with it, except for one person that was completely new to dragon age. However, I don’t think she finished it either.
Meanwhile, the 3 people I know who played it all enjoyed it. Anecdotes!
I don’t think so. The writing of Taash was so bad and uncomfortable for the most part that I genuinely didn’t know if they were trying to mock trans-people with this representation. It felt like they were just looking at a terminally online twitter user and modeled the character after that. I don’t think I’m exaggerating when I say that taash is the worst character I’ve ever experienced in a triple A production.
Taash’s scenes seemed okay to me. The storyline with their mother is pretty close to what a friend of mine is going through now.
I don’t know how to solve this problem, but I kind of don’t believe what people say. I mean, I think sometimes they dislike a thing for reason A, but the words that come out are reason B. They say a character is badly written (B), but really they find the queer subject matter uncomfortable (A). This may or may not be the case, but fundamentally I do not believe the average internet video game fan has the introspection and honesty to say “A” here. There’s no way to know.
Veilguard, on the other hand, doesn’t get better. It just stays bad and even confusing at times.
My problem with Veilguard is the difficulty fell off a cliff and never climbed back up. Other than that it was fine.
I thought the game was pretty okay. The romance with the detective lady was a little disappointing. The difficulty fell off a cliff pretty early on as a mage with life drain.
The arc with whatstheirface and their mother not accepting them seemed pretty plausible to me. I’ve got a friend going through something like that now. Seeing something like that in media is meaningful to people.
The loyalty mission prompt was kind of meh. I can see that they wanted loyalty missions, but it felt like they struggled to fit them in.
Overall it wasn’t quite the game I wanted, but it wasn’t bad.
I feel like how big I want the game to be is a weird quantum unstable value. When I’m interested in the game I want it to keep going. But at some point I lose interest, and I want it to wrap up. But usually I don’t want to skip content that’s at least okay, especially if it affects endings and other choices.
Like I enjoyed Veilguard, but there were bits near the end where I was losing focus and kind of wanted it to pick up the pace. There have been other games where I finished all the side quests but was like “that’s it? I want more”
Not sure how to square this circle. I don’t think procedural generated or AI content is quite up to the task yet.
I do think we’ll see a game that has AI content in the critical path in the next couple years though. You’ll go to camp and talk to Shadowheart, and it’ll try to just make up new dialogue. I don’t know if it’ll be good. There will probably be at some weird ass hallucinations that’ll become memes.
I mean… right now I’m using windows on my desktop computer because when I installed mint I encountered a bunch of problems (no Ethernet, no wifi, no HDMI out, crashes on steam games…)
I really wanted to use Linux, but the out of the box support just isn’t always there. I’m not using windows because I like or prefer it.
Conservatism is generally a worthless ideology that makes the world worse, so I don’t feel a desire to spend more time with it. We don’t need to debate “what if women don’t have rights”, “what if gay stuff is illegal?”, “what if you had to pay for health care so if you were poor you’d just die?” or whatever.
I feel like as games and technology get more complex, the question of “Are we a company that makes an engine or a company that makes a game? Because doing both is hard” becomes more relevant.
I guess they have microsoft money now so they could probably hire a whole team and build a really nice engine to rival unreal, but they probably won’t. They can shovel whatever garbage out the door with “The sequel to skyrim” on it, and it’ll sell.
Also they’re kind of competing with themselves by also making Avowed.
… we should be breaking up these big companies.
Huh. That’s neat I guess.
My initial guess was it would somehow capture the energy from hitting keys. I guess that’s implausible? Too little energy without making the key press resistance too high?
I mean there’s a wide range of possibilities between “diablo 1, but you can walk faster in town” and “Diablo 1, with battle pass”
American conservatives are trash and shouldn’t be allowed to make political decisions.
I’m reminded of the abyssal words in Elden Ring’s expansion. There are signs that tell you “Don’t let them see you!” and “You have to hide and run!”. You find an area with some tall grass and some creepy eye-monsters. And sure enough, if they see you they come running at you. They’ll knock you over, grab you, and explode your head.
Clearly you’re supposed to sneak by them.
But…
spoiler
You can also parry their attack, and then just kill them.
Or just fucking book it and run past them, but that’s way harder.