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Cake day: July 5th, 2023

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  • Those should be closed systems and don’t need to network with other systems and should be safe enough, its when we start networking that it becomes incredibly risky which is what neuralink is intended to do. I don’t think the average person understands how many automated attacks are flooding interconnected computers as we speak and you’re dropping someone’s brain into that and we don’t understand the scope of what can be done intentionally or unintentionally, it’s not outside the realm of possibility an automated attack trying to rapidly port scan and compromise a neuralink could overwhelm and damage the device and cause brain damage or death.




  • extant@lemmy.worldtoSteam@lemmy.mlI'm sorry, what?
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    2 months ago

    They are used to measure how far players get into the game so you’ll often see one for starting the game the first time, completing the tutorial, and chapters as well as difficulties. The reason the numbers are off here is likely that achievement was added some time after the game released and those players never returned to the game and launched it again 5o earn that achievement.




  • extant@lemmy.worldtoMemes@lemmy.mlsIGmA BeHaiovouR
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    2 months ago

    The game uses archive files to package the game files and if one file changes then that breaks all the mods, and since there are several key files it essentially breaks that entire category of mod. So they aren’t as crazy as they sound even if you are correct.


  • extant@lemmy.worldtoMemes@lemmy.mlsIGmA BeHaiovouR
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    2 months ago

    Bethesda games are the only games I’ve ever played that don’t support ultrawide. Don’t get me wrong I’ve played other games that were released without it or it was buggy but in each case I put in a bug report and within a week or a month they patched it. Bethesda must have so much technical debt and spaghetti code that they can’t do it and they don’t care enough about their players to even try.



  • Microsoft certainly tries it’s best to keep you locked into their ecosystem by making it inconvenient but not impossible to leave though that’s not the real reason, it’s security. Businesses and especially governments are scared of nation state hackers contributing malicious code to open source products and falsely assume it’s safer to use closed source software because those incidents aren’t public. There’s so much great software out there I’d love to use and the first question I’m asked when I bring it up is can you prove China hasn’t contributed code?




  • Currently each steam account is given a unique steam id number which is how most steam games identify the player and when you family share you are just associating that new steamid with your steamid so you can share certain purchases with if the developer allows it. Since each account is unique if I ban one it doesn’t ban the other. In the past you could use the steam public web API to query a steamid to see if it was a family shared and it would respond with the parent account and you could compare that to your ban list and then ban the new account. A few years ago steam removed that capability for privacy protection and moved it to the game developers partner only access so a game developer could implement that same check but very few did and older or abandoned games are rife with cheaters now.

    Now it would steam they are automagically making that check now or instead of a steam id it’s a family id, I have no idea but if it prevents account whack-a-mole and brings back automation I’m all for it.