Figured it out, Home Assistant automatically grabs the ICE candidates from Frigate so it works out of the box for local network and works after forwarding port 8555 (TCP and UDP) either directly to Frigate or through a reverse proxy.
Figured it out, Home Assistant automatically grabs the ICE candidates from Frigate so it works out of the box for local network and works after forwarding port 8555 (TCP and UDP) either directly to Frigate or through a reverse proxy.
Was anyone able to get WebRTC to work behind a reverse proxy with Frigate? I couldn’t find out where the documentation for this feature is.
Didn’t watch the video so not sure if it was referenced but there’s also the very interesting CCC talk here: https://www.youtube.com/watch?v=XrlrbfGZo2k
So I can start directly into the DLC with that option on a fresh save game?
Can you play the DLC without completing the main game? I think I lost my savegame at some point.
Take a look at the Finamp desktop client. It comes very close to the Plexamp client from back when I was using Plex.
Kodi/LibreELEC is able to do all of it, but IMO it’s not a good experience for browsing YouTube
You can do the browsing on your phone and then share the link with your media center through Kore/Yatse and it will play it automatically.
They don’t need to, they have their own studio that makes all their emulators called NERD: https://en.m.wikipedia.org/wiki/Nintendo_European_Research_%26_Development
Those emulators most likely have always worked on Windows since they need to be tested somewhere.
I played a few hours on PC yesterday and if somebody is saying it looks worse than the PS4 version I’m questioning their sanity.
On the other hand, raytracing, HDR and frame generation are all completely broken and it is a disgrace to charge 70 bucks for a remake of a 9 year old game and not even do basic QA on their PC port. You also need a PSN account to play your singleplayer game.
In Sound Mind (same developer) is fantastic by the way.
I have exactly the setup you described, a Raspberry Pi with an 8 TB SSD parked at a friend of mine. It connects to my network via Wireguard automatically and just sits there until one of my hosts running Duplicati starts to sync the encrypted backups to it.
Has been running for 2 years now with no issues.
I would argue that even restricting sales to your own store is anti-competitive tying. You’re avoiding competing on the merits of a store using exclusive licensing of a creative work.
A creative work which you made yourself, which you can sell wherever you want.
Should you sell it everywhere so as many people can play it as possible? Sure. Do you have to? No.
Again, not a fan of the tactic, but they are trying to break an entrenched monopoly with a ton of network effects which is near impossible.
Let’s reverse the roles for a second: EGS is the big player and Steam is just getting started. EGS suddenly starts paying all publishers to only publish on their platform. Does that sound like competition to you? You don’t break a monopoly by using tools used by monopolies.
Their launcher is perfectly fine.
Fine? Yes. It does the bare minimum of being able to buy a game and start it. Does it do everything I expect a modern game launcher to do after existing for almost 6 years? Nope.
But they are. They’re not losing that much money, even with a tiny portion of market share. Valve having far more market share means they should be able to do it for an even smaller percentage than what epic is using, especially since Valve has 21 years of infrastructure to lean on.
They are “not losing much money” while providing a fraction of the services Steam does. They say 30% is too much, we can do it in 12% and yet they severely lack in social features, have no modding support, no VR support, no in-home streaming, no Remote Play Together, no Big Picture, no Family Sharing, a barely functioning Steamworks alternative, no Steam Deck support, no Linux support and absolutely zero open source contributions. That’s just the obvious stuff I can think of right now, every single menu you open in Steam you find a barebones menu in the EGS.
They don’t even need 21 years of infrastructure for most of these, they just need to fund development of it. Which they seem to be unwilling to do so.
I’m not saying you should, I’m saying it doesn’t make them villains or a bad company.
But it does, paying third parties to not publish on your competitors platform is the oldest anti-competitive behaviour in the book.
It would have been completely fine if they started out with actually funding development of new games and only releasing them on their store.
I would have even given them some slack for their bad launcher since they were new to this.
Instead we are here, almost 6 years later. Their launcher is still trash, their exclusive deals were a complete money sink, EGS is still not profitable, they burned all bridges to Valve and are not one step closer to their claim that 30% is too much and they can do it with 8% 12%.
They should have spent those millions to fund development of a store that can actually compete with the competition and studios that produce games, which they then can sell on their own platform.
Instead they snatched up every new release on the way to Steam while still not being able to provide the basic necessities of a modern PC store front.
So why should I bother purchasing something from them? They have nothing to offer and actively make it harder for me to play games through their store with their anti-Steam Deck stance.
Great to see that Epic didn’t snatch that one up.
I love Remedy and their games but their publisher choice is always atrocious.
That’s because performance is a criteria for getting verified:
default configuration: the game must ship with a default configuration on Deck that results in a playable framerate.
Source: https://partner.steamgames.com/doc/steamdeck/compat#DeckCompatibilityChecklist
There is no “target framerate” though, so what’s considered “playable” differs from tester to tester.
Answering my own question: Yes, both are included in the mod.
Cool, is it possible to play this in widescreen with 60 fps?
Monday Night Combat
Well, that’s a name I haven’t heard in a while.
We will find out in the next hack.