To oversimplify, it’s a metaphor about what it’s like to go through life relying only on your senses and not using reason to question or analyze the deeper meanings behind your surface impressions. The story goes on to discuss a prisoner who escapes the cave and gets a taste of true reality, that prisoner is meant to represent a philosopher. When the escaped prisoner returns and tells the others of what he’s seen, they reject his claims saying how absurd it would be to believe that there’s anything more than just the shadows. I think in this day and age it’s easy to guess what that interaction represents, but Plato had a particular bone to pick about this since his mentor had essentially been executed for questioning various things.
https://en.wikipedia.org/wiki/Allegory_of_the_cave?wprov=sfla1
Can’t agree more. Despite all the gnashing of teeth the railgun still performs great in many situations, it just isn’t a panacea anymore. The “buffs not nerfs” crowd seems to be under the impression that the ideal balance for the game is one where they can reliably win missions at Helldive difficulty. Which is silly since the level below that is literally labeled “impossible”. Why would they create 9 levels of difficulty if the intention was for most players to spend all their time grinding level 9? You think it’s BS that there are so many armored units and the anti armor tools don’t make it easy to handle them? Yeah that’s what “impossible” means. If you were playing on “hard” I doubt you’d have that problem.