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Joined 5 months ago
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Cake day: June 16th, 2024

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  • Canada either did, or still does, have a law like this. Years ago back when getting chipped cards for satellites was a pretty big thing, a lot of people near the US border could get ones from the US that weren’t available in Canada and get the chipped card or whatever it was. At one point the company made a request to the Canadian authorities to crack down on it, and the response was something to the effect of ‘your product isn’t available here, you don’t have standing to ask us to do that’.

    It’s easier to define it as this:

    If you commercially release something and region restrict it, people in any region where you don’t also provide a legal way to purchase/use it should be free to get it however they want.


  • It’s not insinuating anything like that. It’s stating a simple fact that they got 6 Billion dollars for basically zero effort and resources. All of the things you’ve described are to allow people to buy more games. They cement valve simply as a store front and platform but not a game developer.

    This is the point as to why Half life and most other games were basically dropped. Valve made 6 billion in passive income while trying to build a game selling and delivery platform. Even the best game in the world isn’t going to make that kind of income and it’s likely to take more effort than what they’ve done already.


  • This isn’t anyone playing anything. This is a story about how people bought $19 billion worth of games and then never played them (which would suggest they likely never downloaded them either). Valve made over $6 billion and used no more resources than serving up the store page and the payment processing.

    and this is why Valve is in no rush to pump out games like they used to. Why they have no real burning desire to continue half life. They made enough money to keep the lights on indefinitely by doing no more than simply letting an automatic process run that any first year web developer could set up.





  • @[email protected] These all amount to nothing more than, TIL X exists. The problem with posts like these, is that if you can sit there and write endless posts just like it, it’s not really a good post. TIL about fir trees, TIL about car tires, TIL about weed trimmers, TIL about Disney land, etc. etc. etc. etc.

    TIL about the TRAPPIST-1 Star System TIL that there is a global, time traveling radio (sort of) TIL norway has a homocide map with exact locations of murders.

    This doesn’t start with TIL and doesn’t really sound like a TIL at all:

    https://kbin.run/m/[email protected]/t/492996/What-Do-Neural-Networks-Really-Learn-Exploring-the-Brain-of#comments

    We then have topics which are vague and don’t really tell us anything.

    TIL: How Henry Ford’s Strange Social Program Aimed to Control The Personal Lives Of Workers TIL: How The IMF and World Bank Debt Trap Countries and Force them into Austerity

    This is just presented in non-neutral way, and has been posted dozens or even hundreds of times over at reddit, so much so that it’s on their repost list:

    TIL this Fun Fact: Unfortunately, Chainsaws Were Invented for Childbirth

    Clickbait style submissions like this:

    TIL that in 2014, a photographer tried to copyright a monkey’s selfie and sue Wikipedia for it.

    In this kind of submission the user is telling us about an event, without actually telling us the outcome of that event. It’s unclear exactly what ‘fact’ it is they’ve learned, beyond ‘an event happened’, it’s delayed news at best. A much better TIL would be about the outcome of the trial and what legal implications that has.

    Topics like this are just written to say LOL These people are stupid:

    TIL the US government once banned sliced bread

    and are missing crucial context in the title like the fact that it happened during WW2 when there were shortages.

    TIL Most Explosives used by Hamas Are Unexploded Israeli Bombs Dropped on Palestine

    This is literally related to a current on-going international conflict and politics and seems to be written to support an agenda. There are reasons they have a rule about no news, and no political posts.

    At least this place isn’t as bad as a TIL I saw on another instance that seems to do little more run a bot to repost submissions from Reddit









  • But there is always an excuse. Epic tried that. Companies complained.

    Their sales used to give you a reusable $10 off coupon. That didn’t change the amount the companies got when someone bought their game. It only changed how much they paid. When one of the Witcher games had that coupon applied to it, the developer got pissed off and changed the price of the game so that it was a cent or two below the threshold to activate the coupon, and then fans of the dev were excusing it claiming that they couldn’t let the price be lower because it would ‘devalue’ the game.

    if a game was $30 on Steam and $25 on Epic (as a regular price), or some other service, you’d undoubtedly hear the same rhetoric.

    Epic’s cut is 12% not 30%. They also waive the 5% royalty fee over $1 million for sales on the Epic Store if you use Unreal. Epic doesn’t control the prices. Devs set the prices. They leave the price the same on Epic so that they can actually get a little more for each sale.

    What the should do on a $60 game though is to set the price at like $56 on Epic, it would encourage people to save a couple bucks there, while still getting them more than steam after the cuts.


  • They do prevent you from linking to your own store within your Steam game though. Even though they don’t provide a complete solution for things like microtransactions and DLC.

    How it works on Steam:

    1. User makes an in-app purchase using the steam wallet integration
    2. Steam processes the payment taking 30% and gives you a reference number for that transaction
    3. You query that transaction every time the player logs in to see if they’ve refunded it or not. That transaction doesn’t actually contain any information about what they bought though.
    4. You then maintain a separate purchasing server whose whole job it is is to keep a record of what the player purchased in reference to that transaction number.

    For that Valve wants 30% of in-app/DLC purchases. At that point it’s stripe and nothing more. Unlike standalone DLC Or expansions, these unlock purchases don’t come with serving any additional content in the form of downloads.

    If you make your own service to handle these transactions (with only a 3-4% transaction rate) Valve will prevent you from linking to it, or mentioning it anywhere on your page, forums or within the game itself. You need to direct players elsewhere and then mention it. Even for cross-platform games where having Steam maintain a transaction list for a portion of the users is just a needless additional layer.