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Cake day: September 3rd, 2023

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  • Both screens were also just awful about blurring during fast movement. Nintendo wisely avoided it altogether,

    While mostly true, they should have told Rare too. Between blurring and bad contrast, Donkey Kong Land was almost unplayable.

    (By the way, screens with bad blurring from fast moving stuff were still a thing for a long time after that. Dracula X Chronicles for PSP had the original PC-Engine Rondo of Blood in it. Small, fast black bats on a bright background were almost perfectly invisible)





  • A good score can definitely change a game to me, but yeah if you’re going to claim “staff” from legendary games I’d assume more than one guy, and people who had a hand in design.

    I know and like lots of games scored by Sakuraba, and not that I don’t like his music but… I don’t know, it tends to sound very same-y and almost random at times. Especially in that 00’s era. There was a corny melody pattern he put in all of his big themes at the time, Tales of Symphonia, Baten Kaitos, Golden Sun all had it somewhere, and I couldn’t hear anything else when it happened.

    That said, when it works, it works and it’s pretty unique. True Mirror and Valedictory Elegy from Baten Kaitos are very good, and a perfect fit for their games.