

I’ve been replaying Dragon Quest Builders 2. The game isn’t voiced, most of dialogues are classic RPG text boxes that you can speed up and skip, BUT. There are special lines of dialogue that are “voices” in a character’s head.
They are unskippable, and they’re like a dozen words each that stay on screen for about 20 seconds or more. Some of those dialogues have about 6-7 of those. It’s unbearable, and it’s genuinely the worst part of starting a game again. Hell, it was the worst part of doing it the first time, too.
Somehow English localisation created this, in Japanese the messages go a lot faster. Though even those couldn’t be skipped, because… fuck you that’s why.
Nah, they evolved way past that in the following decades.
Sometimes when they’re in a hurry they create GUI interfaces using Visual Basic to track IP adresses.
And sometimes, if they’re very good, a hacker can manually carve a virus in a piece of bone using fractal patterns. They can use that to hack the computer scanning the bone so it adds a zero in thresholds for CPU heat monitoring and make it instantly catch fire.