• 5 Posts
  • 25 Comments
Joined 1 year ago
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Cake day: June 23rd, 2023

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  • It’s good news in the sense that this won’t be setting a new legal precedent surrounding emulation. Nintendo’s case argued that the means by which cryptographic keys were obtained was in violation of the DMCA, which is an untested angle that could have dire legal ramifications for many other emulators if it were upheld in court.

    On top of this, the Yuzu devs were a bit too brazen with their attitude towards piracy, and after consulting their lawyers they must have realized they have no legal ground to stand on. Any other emulator that runs a tighter ship in regard to copyrighted material (like most do) wouldn’t be in such trouble. Nintendo wouldn’t have a case with almost all other emulators, Yuzu in particular was giving them a lot to work with.






  • Is the stickied “What are you playing” post going to be updated? The current one is over a month old.

    Anyways, I’ve been playing Penny’s Big Breakaway, and I am enjoying it thoroughly. It’s like a blend of Cappy mechanics from Mario Odyssey with a THPS style combo chaining system, and staged in levels reminiscent of 2D Sonic but transposed into 3D. The skill cap is way higher than your typical 3D platformer, and personally I find this type of design to be way more interesting than a collectathon.

    It’s awesome if you get a lot of enjoyment out of combo chasing and improving your times, but I can tell it’s going to be divisive for those expecting a more conventional platformer. I have a feeling that this is going to end up on many “hidden gems” lists in the future.



  • bozo@lemmy.worldtoGames@lemmy.worldEmulation
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    8 months ago

    I use a Mister FPGA for emulation of pretty much all 5th gen and older consoles, as well as a ton of arcade games. I like to use it with my CRTs - it has direct analog video output, and it’s highly accurate hardware emulation with effectively zero latency by nature of it being FPGA. It was expensive but it turned out to be right at home in my CRT setup, and I couldn’t be happier with it.









  • I can’t tell if I don’t like Starfield, or playing games anymore.

    I don’t know your tastes, but it’s probably the latter if you only stick to the AAA realm of games. I sure as hell have burned on them - the indie and mid-budget space is where you’ll find games focused on simply being fun. Hi-Fi Rush, Pizza Tower, Bomb Rush Cyberfunk to name a few that came out this year.



  • Honestly, most “professional” game reviews are made by average joe gamers who happen to have a platform to broadcast their thoughts. Most of these writers are not expert players nor are they always well versed in the genre of the game they’re reviewing.

    I never understand why people put so much stock into them when their opinions are no more valid than any random person on the internet.



  • bozo@lemmy.worldtoGames@lemmy.worldGaming hot takes?
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    1 year ago

    As someone who regularly uses CRTs for gaming, I can say with confidence that there’s a ton of poorly done scanline filters out there. I have to question if those implementing them even know what a CRT looks like, because there’s a whole lot more to it than just a blank line every few pixels.

    Sonic Mania has an excellent set of scanline filters if you want to see them done right.


  • bozo@lemmy.worldtoGames@lemmy.worldGaming hot takes?
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    1 year ago

    Completely agreed. Seriously, if anyone genuinely feels like gaming has become stale, go play Hi-Fi Rush and Pizza Tower (both having come out this year).

    AAA games are more interested in keeping you on a virtual engagement treadmill than simply being fun.


  • bozo@lemmy.worldtoGames@lemmy.worldGaming hot takes?
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    1 year ago

    Most audio in video games is irrelevant at best and irritating at worst (especially for retro games). I listen to podcasts over 95% of the games I play and don’t feel like I’m missing much. In fact, the multitasking aspect of it makes it feel like a more efficient use of time than just keeping the game audio on.

    There are exceptions to this when I know there’s important audio cues in gameplay. Admittedly, I don’t care much at all for narratives in games either, so i know I’m probably in the minority with this take.


  • bozo@lemmy.worldtoGames@lemmy.worldGaming hot takes?
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    1 year ago

    Games are designed like this because too many gamers still subscribe to the extremely flawed “dollars per hour = value” assessment. XP systems and bloated open worlds cater exactly to this fallacy, because more is always better…right?

    Games like the Tony Hawk 1+2 remaster for example did not need an XP system shoehorned in (not to mention an “achievement” for reaching level 100). Games can have inherent value that isn’t tied to how many hours you have to interact with them.