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Cake day: July 1st, 2023

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  • It’s hard to predict but the extinguish part would come from bigger non-Threads instances implementing compatibility with Thread-only extensions (in the interest of their users, or for money) and fragmenting the community. Threads then becomes the defacto ActivityPub standard. Maybe some instances stay true to the standard but with extremely reduced communities because now they can’t see what other instances are publishing. So now you have to decide between your ideals and your social network. At best, you’re back to square 0.





  • I think I can add a little clarification here. It’s not that progress bars are impossible to implement, it’s specifically time-based progress bars that are impossible for the simple reason that you can’t predict how long the task is going to take in the user’s computer.

    That being said it’s perfectly possible to implement task-based progress bars. If you have 100 resources to load before showing the next scene, the progress bar can advance 1% for every resource. Some games do that. But what the devs in the mentioned tweets are saying is that doesn’t always “feel” good. If you have 99 small resources and 1 huge resource, to the user it’s gonna feel like it’s “stuck” after flying through the initial 99%. So what they do is voluntarily make the first 99% go slower so the last 1% feels better (and other variations around that).