• 2 Posts
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Joined 1 year ago
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Cake day: July 5th, 2023

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  • That’s the thing though, they really were never as rabid as Nintendo. Bleem wasn’t the first PS1 emulator, it was just the fact that it was a commercial product that Sony took issue with, honestly understandably so.

    There are actually PS1 emulators from the pre-Bleem era that are still available. Sony did nothing to shut those ones down because they were being offered freely.

    Piracy is a totally different deal. I’m not delusional, any company that owns an IP is completely within their rights to aggressively stomp piracy at every turn, and I think it’s silly to criticize a company for trying to protect one of their main sources of income (I mean really, do people expect a company to spend billions on a product, then just be okay with the theft of that product?).

    That’s not to say I’ve never sailed the high seas, or think it’s objectively wrong to do so no matter what, but I tend to save it for times where I really wouldn’t be able to enjoy the product otherwise (abandonware, or in Nintendo’s case, games they stubbornly lock behind ridiculous paywalls).


  • What IP does Sony hang its hat on?

    Ratchet and Clank, Uncharted, Killzone, Sackboy, inFamous, God of War, The Last of Us, and if you want to go older, SOCOM, Syphon Filter, Spyro, Sly Cooper, I could go on.

    I mean, I get what you’re saying, they don’t have something as iconic as Mario, but to say you’re hard pressed I think is a bit of hyperbole. Sony has had a really well rounded line of exclusives for decades. Sure, some are on PC now, but they’re expressly “PlayStation ports” not console ports.

    There are other platforms and franchises to mod on

    I personally disagree with that attitude. If every consumer went along with that set of ideals, every studio, firm and corporation would be free to jerk us around willy nilly because we’d just move on to the next thing. There are people out there who really don’t care about modding Skyrim, they want to mod BOTW.




  • I’d agree with you, except Sony, another massive Japanese company operating in the same industry as Nintendo, doesn’t lash out this aggressively at their own community that is just desperately trying to enjoy games in their own way.

    Sony has left basically all emulation projects alone as well as modding projects like 60FPS patches (there was one emulator that they took to court in the 90s, Bleem, but Bleem was charging money for the emulator. Funnily enough, Bleem won the case and was allowed to continue existing, but the company went under due to the cost of the legal battle) .

    Nintendo doesn’t have to act out like this. They actively choose to stifle such products so that they themselves can offer tightly curated versions on their own schedule and at their own price. This isn’t an IP protection strategy, it’s an agressive cornering of their own market.


  • Especially on PC. Also, people forget that Indie doesn’t necessarily mean “made by a small team/low budget”. It just means it was produced by a studio that isn’t at the behest of some massive corperation/faceless number crunching shareholders. CD Projekt Red is an independant studio, as is Valve.

    Also, some games are developed independently by small studios, but then marketed and published by a larger company. Devolver is an example of a publishing house with an excellent track record of just letting the indie dev teams they work with do whatever they want.





  • Any distro can do what you need. Others have suggested Pop, Mint, Debian, Endeavour, and more. I’d agree with basically all of them. Really it comes down to what you prefer most.

    Personally I’d lean more toward Debian as it’s a basic distro with very little extra bloat, loads of documentation, incredibly stable, etc. I always prefer a spartan, basic system I can add pieces to as I please, rather than a bunch of preloaded defaults that may or may not be to my taste. Again though, that’s just me.

    Endeavour is great, but if you aren’t used to Arch, and how to maintain it, things can get sort of messy after a while (definitely need to make a good habbit of cleaning your package managers cache, as well as read up on what’s called a “pacdiff”. In general, Arch and its derivatives require research). It’s worth trying if you’re interested in rolling distros though.

    Another might be OpenSUSE Tumbleweed. From what I hear, it’s a bit more stable and curated than Arch so it may be a better option if you’re inexperience with a rolling release. I’ve never personally tried it, but have heard lots of good things from causal and power users alike.


  • I think it’s a little more complex today than it was in the days of Win7.

    First, the performance/compatibility gap is much smaller than it used to be. Ie, back in those days, Wine was much more of a crapshoot. Now, compatibility is a lot better, and there are a number of straightforward troubleshooting tools like Winetricks. Proton is also huge, being an in-built feature in the largest gaming platform on PC.

    Second, the Steamdeck has exposed numerous more casual PC gamers to Linux than probably there ever has been in the past. Granted, the PC handheld market isn’t massive, but it’s also not small. People want to play AAA pc games in the form factor of a Switch, and it just so happens that the most popular, well polished and best supported product in that market ships with Linux.

    Third, todays focus on privacy and freedom is much more of a hot button issue than it was back in the day. I’m not at all trying to imply that there weren’t priviacy concious folk back then, but face it, in 2011, your car didn’t track your location and sell that data to marketing companies. Your phone didn’t capture your fingerprints, and your operating system didn’t track your online shopping habbits and show you ads in the start menu, or take constant screen-captures of your work at all times. People are more concious of their privacy now than they ever were (even people who aren’t super into tech are at the very least familiar with ad blockers and VPNs). I genuinely believe this will be one of the bigger factors if there is an uptick. People will learn about this alternative OS with no ads, no trackers, plus it’s free, and that will at least get them curious. You’re right, some will try but abandon it, some won’t care at all, but I think the number of people who just want out of what MS is locking them into is growing.


  • Yeah I did consider that when I made my comment. And keep in mind I do see where they’re coming from. It’s not like I’m calling them stupid for this decision. I personally just see it as a massive overcorrection for something that will, in the grand scheme, have virtually no effect on the quality of the game for literally anyone besides the person who made this decision.

    I know it’s not the best comparison, but to me it would be like if RTX support required an RTX logo, and a major studio just removed RTX from their game, not for any performance or quality issues, but solely for a logo. Again, it just seems like an overcorrection for a non-issue. I’ll admit, I sometimes get annoyed by intro logos, but never enough to the point where I’d think it’s worth removing features to get rid of them.





  • This is true. However, even as a young person I remember the times where a game being released meant it was done, and if it was butchered, that was that. There was no second chance for the studio because the community absolutely wouldn’t trust them.

    Now, that’s standard. Every AAA game is just assumed to basically be barely functional until 6+ months post launch. People have to say “why would you buy a game day one?” as if it’s a ridiculous notion to want to purchase a product that has been released onto a market. That sucks. It sucks that something that used to be a fun hobby is now a seedy grey market full of vitriole.



  • Man I’ve got really conflicted feelings about this game. I do think it’s great, and will probably be picking up Phantom Liberty next sale, but I never know whether to appreciate the devs for sticking with it and making sure their work lived up to expectations, or to be frustrated that I basically had to wait a year for a full product after buying for $80 CAD on day one (my own mistake, I foolishly thought CD Project was immune to such blunders). I guess it’s a bit of both. I do really appreciate all the hard work, I just wish that wasn’t on top of a bunch of frustration and disappointment.