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Cake day: June 14th, 2023

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  • Nothing about Lemmy would suggest people would like Epic anymore than any other place on the internet. Their exclusivity deals have the potential to upset anybody regardless of what website they post on, so while there’s absolutely a degree of hivemind hatred, it’s rooted in understandable reasons.

    That being said, it’s disingenuous of that person to imply that Epic never gives any good reasons to use the platform, the biggest being the waves of free games they put on “sale” from time to time, though you could go down another rabbit hole of whether thats really something that would make gamers want to use the platform, or if it’s just a nice bonus people pop in to claim while still spending their money on Steam when it comes to actual purchases.




  • For me, Fallout 3’s setting and atmosphere is more interesting to me. Plus nostalgia plays a much heavier aspect since it was my first Bethesda Fallout and the premise and mechanics of the world were more novel.

    Gameplay wise 4 blows both of the others out of the water for me due to the addicting loop of collecting salvage and modifying equipment, along with the shooting finally becoming enjoyable in its own right.







  • I agree with almost everything except that I think the game’s most clever piece is that the choices don’t matter. At the time that The Line came out choices in games had taken the industry by storm, games like Heavy Rain and Mass Effect 2 were on people’s minds.

    The game pretends to give you choices, but the reality is that engaging and going deeper down the path the game and story lay out for you are a recipe for evil, no matter what you think you should be able to control within the game.

    The true choice is whether you play the game or not. Do you continue to go through with the whole thing, commit those crimes and destroy that world, and then blame the game for not letting you stop, when the pause menu and a quit to desktop was seconds away at all times?

    It’s not a very mechanically unique game, there’s no mechanical enjoyment pretense to justify seeing it all through, you do it through your vicarious, detached interest. Essentially whether the horrible events that occur unfold or not entirely depend on whether you allow the game to fabricate the scenarios by your implicit enabling.

    I think whether that was intentional or not just heightens the intrigue of the entire thing. All that being said, it’s a shit game, but its execution and moral message dovetail, intentionally or accidentally, in an extremely unique way that’ll never happen again. That fragile balance of unknown intent and message will be upset if ever they were to remaster it.