I hear what you’re saying, but to be fair, younger players don’t start out with those reflexes either. It’s probably harder for older players, but I’m not convinced it’s that much more of a challenge that it’s not worth trying
It’s not about the reflexes, though. It’s that they have opted to take actions that make the game unenjoyable for a significant number of gamers despite it having no positive benefit for ANY gamer.
And much of my Letsplay complaints weren’t about Elden Ring. I mod that. I don’t have the tools to mod Bloodborne, a game I otherwise would like more than Elden Ring because of its storyline.
Games are about entertainment. They’re not a career. Nobody is paying me to play a Fromsoft game. More importantly, nobody is gatekeeping the entertainment, immersion, and story of music or coding behind me being able to “Git Gud”.
And let’s look at music and coding. Since I can speak a bit to both. For music, OF COURSE there are difficulty sliders. When I took recorder back in school, they had 2 different versions of many songs. When I first learned Christmas music on piano, I learned special “simplified” tracks for the songs. I never “Got Gud” at music, but I still got to the end of the book.
And coding. Coding is the opposite of a Fromsoft game. You’re surrounded by mountains of tools that try to make it easier. When I bring in a junior developer, I’m not giving them some unforgiving code challenge to power through. Maybe they’ll never be good enough to design a specialized cache or optimize queries. So I give them the things they CAN do, and hold their hand so they always succeed. Junior devs don’t ever fail, not because they “git gud” but because I set them up to succeed by this little difficulty slider called “how hard is this ticket to do and how much help do they need from me?”