• 3 Posts
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Joined 1 year ago
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Cake day: June 15th, 2023

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  • If you’re worried about using the terminal you could always install one of the frontends for pacman like the one Manjaro uses. Manjaro might be a pain if you’re using AUR packages (really depends on what packages you use, some niche ones like specific game modloaders or the professional JetBrains IDEs are only on the AUR) because Manjaro’s repos are delayed by around 2 weeks, but the AUR isn’t delayed at all. Depending on the packages you’re using that could break updates sometimes.

    Depending on how familiar with programming you are you could also try NixOS which has an absurd number of packages in their official repo but NixOS’s config files can be kind of a pain sometimes.

    Edit:

    It’s also worth noting that you could start off with Manjaro and then jump over to something like EndeavourOS/Arch once you get more familiarized with using the terminal down the line. That way you wouldn’t have to relearn commands/setups when you switch, since they’re ultimately all arch-based and have the same underlying structure.


  • Another big thing that doesn’t get covered by big O analysis is the potential for parallelization and multi threading, because the difference created by multi threading only amounts to one of those dropped coefficients.

    And yet, especially for the workloads being run on a server with 32-128 cores, being able to run algorithms in parallel will make a huge difference to performance.







  • Zangoose@lemmy.onetolinuxmemes@lemmy.worldnuclear take:
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    5 months ago

    In the grand scheme of things the difference between C, C++, and Python isn’t meaningful when operating over a network (edit: for a single-user system). It’s very likely that the difference for thread OP is just caused by weaker connections to specific repos.

    We’re talking about a package manager, not a game, network server, etc. On a basic level the package manager only needs to download files from a network and install them (OS syscalls for reading/writing files, these are exposed C functions or assembly routines), or delegate to a specific package’s build setup (which will also likely be written in a compiled language)



  • Not really sure how archinstall factors in since it wasn’t around yet when I first installed, but I love EndeavourOS. I’ve installed arch before, but I really can’t be bothered if I’m just going to end up installing all of the same packages the GUI could give me in less time anyway. Yeah, EndeavourOS is just arch with some small extra packages and a GUI installer, but that’s exactly why I like it.





  • I don’t have any Citra successors installed yet because I still have my modded 3ds (I was only ever using it for specific game mods that don’t work on native consoles).

    That being said, I doubt It’s still pretty early and developers have to get familiarized with a complex multi-thousand-line codebase they’ve never worked on before, so actual progress is going to be minimal.



  • I don’t actually think eclipse is completely terrible (just saw the opportunity for a meme). My main problem with it is that unlike intelliJ, the UI buttons don’t scale with the font size, making it pretty unusable on my HiDPI laptop.

    For now I’ll just stick with IntelliJ/idea IDEs (I have access to an education license for ultimate) and then if/when Idea ruins it I’ll probably just try to integrate my Java workflow into either VS Code or an nvim setup


  • There’s also lemonade, which is prioritizing android compatibility but also looking to get desktop working at some point.

    Lime3ds seemed a bit off-putting to me since the owner of the repo didn’t actually have any experience with software/emulation development (I think they were a Linux/FOSS YouTuber), but idk how that has changed/if there are other people maintaining it now