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Joined 9 months ago
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Cake day: March 3rd, 2024

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  • Current AI/LLMs are just very complex probability matching with some frills to make it work. Our brains may be something like that too, as chemical and electrical signals can be reduced to math. It’s all math.

    What you described before is pathing, and that can be a simple routine or very complicated and breakable, depending on the needs of the game. The really sophisticated ones would even chart the player’s behavior and react or plan a path based on past actions (even on some C-64 games, which is impressive). There was one karate game where (subjectively and not well tested) if you let it run the opening demo or played it a while, the game’s character got better. And it wasn’t just a higher level thing, you could tell (again, just a feeling) that it started to anticipate your usual moves.


  • Everything find equilibrium eventually. I’m sure any limits for a runaway situation depend on a lot of factors, but their ceilings are all far above anything we could tolerate. Runaway doesn’t mean there’s no point to level out, only that at the time it’s not controllable and escalating fast.

    The last “runaway” situation the Earth had was called the Paleocene–Eocene Thermal Maximum (PETM) 56 million years ago and globally had a 5-8 degree Celsius rise over thousands of years. That might be a good example of a natural situation and its limits. Keep in mind the differences in rate, we’re increasing the global temperature faster than the PETM (or anything we’ve found in geological history) so we don’t know how that faster rate will act in determining a peak. There’s theories of pushing the Earth into a hothouse world that would have its own equilibrium that is far hotter than we can survive.