Reminds me of Guns of Icarus, but on land and extraction shootery.
Reminds me of Guns of Icarus, but on land and extraction shootery.
Sure this is about protecting their bottom line. However the argument that this contradicts the Apple vs Epic verdict seems sound.
Pretty original mix of brawler and tower defense, with a presentation reminiscent of Okami. Avaiable on Game Pass and has a demo on Steam.
Like its predecessor, it’s basically “2D XCOM with skill shots instead of randomness”. Highly recommended, perfect for gaming on the go with a Steam Deck or Nintendo Switch.
Phenomenal game, if a bit short. And another impeccable PS5 to PC port from Nixxes.
OMG it’s finally happening !
He’s well liked because he came from the trenches and has a good track record of knowing his shit. When compared with the likes of Kotick or Guillemot, it’s a breath of fresh air (despite being such a low bar). However as one of the highest execs in the entire gaming industry, this is the kind of stuff he does all year long.
Plus you know, his public-facing image is well curated and people like it.
Nostalgia drive engaged !
The Crusader series (No Remorse, No Regret) could have been built upon, with its famously cheesy live-action cutscenes.
The Quarantine series disappeared after its second installment, Road Warrior. Come to think of it, most mainstream vehicular combat games went away, like the Interstate series.
The Discworld adventure games (1, 2, Noir) were famously convoluted, but they did a pretty good job of adapting Pratchett’s world into video games.
Finally I would have liked to play the initially planned sequels to Advent Rising. I have (probably rose-tinted) fond memories of that game, but hey, you asked.
The Epic Games Launcher is so far behind on features compared to Steam it’s not even funny. Epic chose not to try and compete with Steam on that front and to try and force users onto the platform with exclusivity deals and sweeten the deal with free games.
The one user-centric killer feature Epic has in their stack IMHO is the built-in multiplayer crossplay. Except it’s not even exclusive to their store ironically (you do need an Epic account for it though).
Probably referring to the 6-month timed exclusivity on PC for EGS that Borderlands 3 went through.
Since you enjoyed BG3, I’d strongly recommend Divinity: Original Sin 1&2 if you have not played them already.
Other than that, a few random suggestions with sizeable coop campaigns:
In the space hulk og board game and most video game adaptations, Space Marines die very quickly to genestealers and such.
Even in the first SM game, the resilience came from doing melee executions (akin to glory kills from doom) which triggered health regen. And you were not even immune to damage during the animation !
Yeah, that’s PR-speak for “our game design and/or performance does not scale well to more than 3 players”.
In the middle of their marketing blitz they try and cover all their bases I guess.
Same here. My main issues with Anthem were the technical issues at launch and that they abandoned it so fast.
I really enjoyed the gameplay and visuals. I sometimes fire it up again, only to find I already know pretty much all this game has to offer.
Because Google is eating the monumental costs of hosting and delivering video content. The cost of maintaining client apps is negligible in comparison. YouTube is not going anywhere unless Google deems it so, or enshittifies it enough to drive users away.
Bottom line: Konami is a weird company making odd calls and has been for a long time. Someone in charge likely decided 11 years ago that MGRR should not be released on PC in Japan and that’s all there is to it.
Like every PvE game which does not have hundreds of people working to churn out content, its playerbase will dwindle until only those who do not get bored by its gameplay stick around. Whether it’s Left 4 Dead, Payday, Deep Rock Galactic or Vermintide, those types of games follow this pattern…
And I for one, see no fucking issue with that. It’s a great game, people play it until they have had their fill and then move on. Helldivers 2 is only an outlier because of how hard it hit at launch. It absolutely does not have the content pipeline to keep a large playerbase engaged, so yeah it will not keep printing a lot of money, just a little bit every now and then.
Now excuse me as I go and spread some managed democracy.
On the other end of that spectrum, I have been playing this game on and off for the last 12 years.
That’s barely 15 months of console exclusivity for a flagship title. Sony’s getting there with PC releases as time goes on.