Thanks so much… For the purchase and the feedback. Pricing is another mine field - too cheap and people think it is low quality too much and people expect more than just a simple platformer.
Thanks so much… For the purchase and the feedback. Pricing is another mine field - too cheap and people think it is low quality too much and people expect more than just a simple platformer.
I agree and that was mostly our thinking when we decided to not put out a demo at the start (and also the quite cheap asking price) I suppose the benefits of a demo would be…
Not everyone knows about steams refund policy
The gameplay can make it look quite a frustrating game (which it can be at times, but we have really tried to work around this) so a demo might encourage people to try it out and hopefully show them its tough but fair. (And even generous in places)
Not sure this all adds up to a strong argument either way but just thinking it over.
I think the biggest problem has always been visibility in general, we are terrible at promotion and left it very very late.
Not a bad idea, might do it when we add it to itch properly. (And hopefully a Linux build)
Unbelievable, I find this kind of thing so fascinating. Thanks for posting.
Thanks for replying, I’ve posted it and will see if anyone complains :)
Fight Club, book is decent but the film seems a more complete package.