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Cake day: July 26th, 2023

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  • Genshin Impact’s first anniversary was the most horrendous one I’ve seen.

    They couldn’t even bother to send out an in-game message to congratulate the players.

    What they did instead is paying thousands of dollars for Twitter emojis and dishing out a few give-away events where you had to practically advertise for the game to enter. Were you guaranteed to get any reward? No.

    Essentially, instead of even acknowledging the anniversary, they made players advertise their game.

    They were also supposed to introduce a paid bundle with some cosmetic items alongside a free concert stream (the concert was pretty good). But that was after the anniversary. Keep the bundle in mind, however.

    What did it lead to?

    • Thousands of outraged players flooded social media.
    • Their discord was spammed with “qiqi fallen” emote (one of the characters laying on her back with a blank stare).
    • Review bombing got to the point where even Google Classrooms became one of the casualties

    I’m probably missing some other details, but this lasted for weeks.

    After a long while of non-communication, the devs gave in and finally decided to give players something. This “something” turned out to be the bundle that was supposed to be paid content alongside some (read “very little”) in-game resources. There was also another another giveaway event with, this time, guaranteed rewards. The rewards were, practically, you either get a scooter or one cent. Needless to say, it left a sour taste afterward.

    Honestly, it felt like a slap in the face, but it was enough for the things to start calming down.

    So far, even though they’re still very stingy with any sort of rewards, they at least make sure to congratulate the players somehow and give something.




  • In Soviet Union, the rock genre was for a very long time existing underground due to the inability of artists to be properly published.

    Only starting with the 1980s could the artists finally publish their songs officially. And even then Soviet government put a lot of measures to prohibit rock music in the country.

    This resulted in the appearance of many beloved bands and artists, like

    • Kino (tl. Cinema),
    • DDT,
    • Aria,
    • Chaif,
    • Grazhdanskaya Oborona (tl. Civil Defense),
    • Mashina Vremeni (tl. Time machine),
    • Sektor Gaza (tl. Gas Sector)
    • Korol i Shut (tl. King and Jester)
    • And many others

    The history of Russian rock is actually quite fascinating. It was inspired by bard songs and often touched darker subjects as well as being satirical and judgmental of Soviet government.

    Due to that, some artists, like Yegor Letov from Grazhdanskaya Oborona and Yuri Shevchuk from DDT, had troubles with KGB (Soviet FBI).

    Nowadays, rock artists are still being persecuted for their views. For example, DDT is de facto prohibited from performing in Russia.




  • I was interested in VR for a very long time. Recently, I got to actually try it out.

    I primarily view Apple Vision Pro as a proof of concept type of device. Sales being limited both in quantity and territorially indicate that. It has brought 3 major improvements to the table, compared to other headsets:

    1. Quality of passthrough
    2. User interface
    3. Display quality

    When you think about it, however, it’s not that much to make it an obvious choice over other devices.

    Passthough is needed for navigating through space. It does not help with productivity as your vision would be focused on the interface and not the environment. Remember warping on Quest 3? Much less noticeable than on videos for the exact same reason.

    There is no buts with the user interface and display. They are simply great, best that there is.

    Now, for the part that makes Vision Pro from a great productivity device on paper into a “dev kit available to masses” (I like that description, it does feel that way a lot, ty Ghostalmedia)

    Eye strain is a major issue. It is very difficult to use the device for more than a couple of hours without getting tired. This goes for all of the VR headsets out there. I guess you can get used to it over time, though.

    Limited usability. Quest 2/3, Pico 4, Valve Index, they all do things you wish Vision Pro could. Primarily usage of physical controllers. Imagine sculpturing without controllers because I can’t. Hand tracking is just not up to par.

    Battery solution is another issue. Not being able to swap what is otherwise a Power Bank without disabling the device and being unable to use any other battery than Apple’s own is at the very least annoying. Not exactly an issue if you’re too tired by the time it runs out.

    Finally, the VR space itself is unfortunately not mature enough. There’s a lot of work still to be done. Even when talking games, despite some amazing titles like Half-life Alyx, the vast majority where controls wouldn’t make you dizzy are all pretty much like arcade mini-games, where you either teleport from point to point or not move at all. Developers simply have yet to figure out an organic way of user navigating through virtual space. (Doesn’t mean they aren’t fun, though)

    Overall, I believe Vision Pro isn’t really a mass consumer product, but it did do a lot by bringing more attention to VR as a whole, as well as pointing out additional user-cases for the technology. Because of Vision Pro, Meta started paying more attention to details, which ultimately will benefit the consumer (in fact, it already has yeilded results).




  • In my experience, the longer you type, the faster you get at typing.

    That’s like getting into the rhythm. If you do it a little and then stop, then you never become proficient as you never got into that flow.

    Try learning a guitar by pulling a few strings a day. Try learning to read in a different language by reading a few letters each time. Try running by taking a few steps.

    Doesn’t it sound ridiculous?

    Have you ever tried learning a different language? You don’t become proficient by reading one sentence, then stopping and then another one. You do it by struggling through many, and the more you do it, the faster you learn.

    Note, I’m not writing this because “boohoo, bad parenting.” It’s the first essay, who cares. (although her being 13 does make me raise a brow. I’d expect it with a 7 y.o., but 13? w/e, you do you). I just think you have a misunderstanding in how learning core-level skills work. Continuous repetition is the key.

    Another glaring example is how toddlers learn languages. In a span of a couple of years, they are capable of learning a language to native level with absolutely no prior knowledge, just by listening and trying to repeat the sounds day in and day out. Just think about it.


  • They may not matter in a sense that you can’t elect anybody but Putin.

    But they do matter in a sense of showing the incumbent they aren’t stable.

    After successful re-election of incumbent, they fall into a sense of euphoria. This leads to creation of some absolutely horrific and unjust laws.

    However, when the re-election is deemed unsuccessful (say 55% voted for “the right candidate”, but the second place got scary high 30-35%), they become timid.

    That’s how informational autocracies work. And that’s why elections there absolutely do matter, as they directly affect quality of life. It’s the safest and loudest way of showing the government your middle finger.



  • Mistic@lemmy.worldtoGames@lemmy.worldFamily Group Games
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    6 months ago

    Maybe it’s just me, but I’d play the hell out of BG3 when I was 12.

    The amount of time I spent on TES 4 and 5 back then, and BG3 hits just the right spot with the variety of ways it allows you to play it.

    Minecraft is also in my top favorites.

    What I’m saying is, don’t count BG3 out completely. Not to mention that it’s very saturated, so a shorter attention span shouldn’t really be a problem, but you never know.

    As for suggestions. Definitely Terraria, as others mentioned. There was also Lego Fortnite, which looks like it would fit the tastes. Maybe also party games?


  • Recently, I’ve been watching a bunch of “an Android user switched to iPhone” and “an iPhone user switched to Android” type of videos.

    From what I can tell, iOS is, in fact, harder to adapt to, compared to Android.

    Even tech-savvy guys like Marques outright say that “unlike Android, it’s very easy to forget how to use iPhones” (not an exact quote, but similar meaning).