Buy, Sell, Eat, Repeat,

Buy, Sell, Eat, Repeat,

Buy, Sell, Eat, Repeat,

Buy, Sell, Eat, Repeat.

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Joined 1 year ago
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Cake day: June 9th, 2023

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  • That’s totally fair, and to clarify my own stance: I don’t think it’s likely, or even possible that the human population will drop to 0 in my lifetime, let alone in the next few hundred years.

    I’m primarily concerned about a compounding of factors that lead toward an increasingly higher probability of that outcome. I’m thus unwilling to take a “we don’t have to worry about human extinction because it’s statistically unlikely” stance. I’m also not attempting to assert that that’s your stance, either. I don’t know enough about what you believe to make any assertions about that at this point.

    I really appreciate your reply, and I’m not trying to be snarky, here. I came to Lemmy, initially, looking for higher levels of discourse than are available on Reddit, and I get a little high-and-mighty about that. So I also apologize if I’m coming off as an ass.









  • Cities: Skylines II Found a Solution for High Rents: Get Rid of Landlords

    For months, players have been complaining about the high rents in the city-building sim. This week, developer Colossal Order fixed the problem by doing something real cities can’t: removing landlords.

    The rent is too damn high, even in video games. For months, players of Colossal Order’s 2023 city-building sim, Cities: Skylines II, have been battling with exorbitant housing costs. Subreddits filled with users frustrated that the cost of living was too high in their burgeoning metropolises and complained there was no way to fix it. This week, the developer finally announced a solution: tossing the game’s landlords to the curb.

    “First of all, we removed the virtual landlord so a building’s upkeep is now paid equally by all renters,” the developer posted in a blog on the game’s Steam page. “Second, we changed the way rent is calculated.” Now, Colossal Order says, it will be based on a household’s income: “Even if they currently don’t have enough money in their balance to pay rent, they won’t complain and will instead spend less money on resource consumption.”

    The rent problem in the city sim is almost a little too on the nose. Over the last few years real-world rents have skyrocketed—in some cases, rising faster than wages. In cities like New York, advocates and tenants alike are fighting against the fees making housing less and less affordable; in the UK, rent is almost 10 percent higher than it was a year ago. From Hawaii to Berlin the cost of living is exorbitant. Landlords aren’t always to blame, but for renters they’re often the easiest targets.

    From this perspective, perhaps Cities’ simulator is too good. Prior to this week’s fix, players found themselves getting tripped up on some of the same problems government officials and city planners are facing. “For the love of god I can not fix high rent,” wrote one player in April. “Anything I do re-zone, de-zone, more jobs, less jobs, taxes high or low, wait time in game. Increased education, decreased education. City services does nothing. It seems anything I try does nothing.”

    On the game’s subreddit, players have also criticised “how the game’s logic around ‘high rent’ contrasts reality,” with one player conceding that centralized locations with amenities will inevitably have higher land values. “But this game makes the assumption of a hyper-capitalist hellscape where all land is owned by speculative rent-seeking landlord classes who automatically make every effort to make people homeless over provisioning housing as it is needed,” the player continued. “In the real world, socialised housing can exist centrally.”

    This is true. It exists in Vienna, which the New York Times last year dubbed “a renters’ utopia.” Except, in Vienna the landlord is the city itself (it owns about 220,000 apartments). In Cities: Skylines II, the devs just got rid of landlords completely.

    The change in-game will have “a transition period as the simulation adapts to the changes,” and the developer “can’t make any guarantees” with how it will impact games with mods. Although the update aims to fix most of the problems at hand, that doesn’t mean players should never expect to see rent complaints again. When household incomes are too low to pay, tenants will be loud about it. “Only when their income is too low to be able to pay rent will they complain about ‘High Rent’ and look for cheaper housing or move out of the city.” Maybe it’s time players had a few in-game tenant groups of their own.






  • Did anyone actually read the whole article? These comments sorta read like the answer is no.

    The researchers say that their findings prove no active collaboration between TikTok and far-right parties like the AfD but that the platform’s structure gives bad actors an opportunity to flourish. “TikTok’s built-in features such as the ‘Others Searched For’ suggestions provides a poorly moderated space where the far-right, especially the AfD, is able to take advantage,” Miazia Schüler, a researcher with AI Forensics, tells WIRED.

    A better headline might have been “TikTok algorithm gamed by far-right AfD party in Germany”, but I doubt that would drive as many clicks.

    For more info, check out this article: Germany’s AfD on TikTok: The political battle for the youth





  • LengAwaits@lemmy.worldtoxkcd@lemmy.worldxkcd #2948: Electric vs Gas
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    5 months ago

    I think people (not me, I agree with glitchdx, overall) are probably down voting because it’s a classic example of letting the perfect be the enemy of the good, with a healthy dose of smug mixed in. Smugness is a great dialectical tactic if you hope to entrench people deeper into their views, rather than convince them to consider alternatives through reasoned discussion.

    Do I agree that ideally we’d have robust public transit and increased usage of smaller, greener personal transport solutions? Of course I do.

    But, incrementalism is progress. Valuable progress. We could argue whether it’s more likely to get us to the aforementioned vision of robust public transit or not, but history has proven time and time again that progress takes time and is resisted tooth and nail by monied interests. I don’t like it either. I want to wave a wand and have everything change. OP is right. Electric cars are not the solution. But treating symptoms while you work on curing the disease is best practice.