• 0 Posts
  • 119 Comments
Joined 1 year ago
cake
Cake day: July 20th, 2023

help-circle
  • Funnily enough The Witcher 3 is one of the games I always think of for the trope of not following the plot. Often I think of the ludonarrative dissonance specifically between Gestalt’s paternal drive to find and protect Ciri Vs Gwent.

    For large scale, AAA open world games, I mostly think of Breath of the Wild, which transparently sets itself up as being about taking as long as you need to get strong enough to save the world and Red Dead Redemption 2, which doesn’t care about the stakes of the world.

    I sometimes can’t wrap my head around the fact that Witcher 3, BotW and RDR2 were each two years apart. I don’t feel any open world game has occupied the cultural space those games did since.




  • This is definitely a selfish opinion but people who block adverts or torrent being a small percentage of users can be a good thing.

    If they lose even 5% of their userbase to Firefox over this decision, they’ll find a way to make grand modifications to Google search and YouTube in a manner that stops you blocking ads from alternative browsers, and while I’m happy swapping to an alternative search engine, it’ll definitely becometedious to sidestep Google’s gaze.

    But if it’s 0.1% of people who swap due to this, and Google already don’t care about the small percentage they lose to Firefox then I would rather sit under the radar and not be cracked down on.





  • The most common cheat is probably gaining money or experience, but there have always been pretty extensive mod menus for GTA Online with tools from invincibility to making your vehicles rainbow, to randomly causing other players to explode or setting hundreds of muggers on them.

    In 2015ish, I used to cheat, other than getting rich, all I was interested in doing was making an indestructible chrome bus with smoke trails that I’d drive around picking up players in, to teleport us all to North Yankton and back like a tour guide.








  • Indie also covers an enormous financial area. People generally group games into AAA, Some nebulous middle ground games that are generally produced by the major studios but aren’t AAA and Indie.

    There is a difference between indie games that sell millions of copies vs dozens and this lack of discrepancy makes this complex. I once pirated a game called infernium after seeing a friend play it on switch, then learnt that it’s an absolutely tiny game by a solo developer. I happened to adore the level design and lore of that game so much that I bought it on steam and then bought all of his other games too just to support him.

    On the flipside, we refer to a game like Hades as indie. I love supergiant games and have purchased all their titles but I would have felt zero remorse at pirating Hades.

    Maybe the only thing that I feel is sad in all of this is that the massive AAA games takes years to be cracked nowadays, which means only indie games are pirateable. I don’t like the unfair dichotomy this creates. There are probably a reasonable amount of people who pirate indie games and buy AAA games for this reason, and that’s bad for industry.


  • I have a PC I built that was absolutely top of the line 9½ years ago, that still plays most games in high to max settings. It’s a little powerhouse for its age, I often use it for rendering video and it still smokes everybody I know 's devices.

    Windows 11 is too powerful for my PC according to Microsoft and I’ve been so pleased about that. If it wasn’t for the fact that I have no issues with my current windows 10 setup, I’d put in some time to jump to Linux. I’m just too lazy to give it the weekend it would take to learn, set up and move my content over properly.


  • There was an edgy but very fun indie game a few years ago (maybe 5-6?) where one player played as a parent running around and childproofing the house while the other played as the baby trying to kill themselves. The game was surprisingly fun, and weirdly putting the logic you’d heard your entire life to keep children safe to die was always quiet funny, from getting forks to plugs to filling the bath etc.

    Taking inspiration to make a game in a psyche ward in a jail break / death is victory multiplayer game would probably make for a popular streaming game, although the topic is as horrible as the baby death game, perhaps worse because instead of being in the role of a silly unfortunate baby, you’d be in the role of somebody fully aware and acting with premeditation.