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Joined 1 year ago
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Cake day: June 16th, 2023

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  • That is fair in the case of fishing, foraging and to a lesser degree farming

    If one wants to finish it as soon as possible then there is a pressure to not miss something - a bit of a heresy - but Joja Mart route can ignore that pressure, but it does feel better getting the community center up and running though.

    I know the T.V. channel that Pam provides is helpful for fishing and for me I try to set up a schedule where I dedicate a day to get a particular item or to improve a skill to make it easier to get a item I am looking for.

    My first two years are usually very busy as my farmer is on a “sigma grindset” and approached as a game getting everything sorted.

    I do feel that it plays better when I tried to compromise a bit and try to roleplay like start the day, sort out my fields and animals, have regular meals, visit the town, greet everyone, maybe look at the message board - doing something like fishing, foraging, mining or cave diving for a bit, head to the bar at night for a night cap and then make my way home for the night - especially Friday nights.

    I break that habit a bit when it is a really lucky day but I can write that off as a day that my character felt like some “me” time or they are focussed on getting resources for an upgrade to the farm or an item for center

    One starts to learn everyone’s schedule and you start to feel part of the Valley as familiarity helps build the “community” feel


  • That reminds me of the earlier versions where the Grandpa would judge you harshly if you didn’t get enough points and in the worse case scenerio would wonder if he should have given the farm to some other relative at the end of year 3.

    But Concerned Ape removed that as it went against the spirit of the game - there is only one time sensitive event in the game and is a friendship event with one of the characters that should be done before the end of year one

    spoiler

    It’s Sam - talking to his younger brother about their father who comes back in year 2

    I missed it for the longest time, but it does help flesh out that character but besides that, the valley is in a proverbial time bubble where everything can be done at your leisure within the time frame - which is usually dedicating a day for something.

    I would say that that the desert dungeon requires planning and being efficient with your time to get to the 100th floor in a day though


  • JayEchoRay@lemmy.worldtoGames@sh.itjust.worksTried Stardew
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    2 days ago

    Just my opinion - but Stardew Valley, for me, is best enjoyed in the same vein like something like Harvest Moon or Animal Crossing.

    It is like Sims: Rural. I liked the idea of someone being sick of the corporate drone lifestyle and being given the opportunity to start a new life in the country-side.

    While I agree, especially in the beginning that the timers do feel restrictive, farming can be a chore when you are starting out and the stamina can be annoying but it has been built towards an idea that

    “This is your character’s life and just enjoy a new start in the countryside”

    It does get easier, more streamlined and opens up more options when one starts getting into the specialisations in leveling and gain benefits from progress which brings with it more “set and forget” tasks (like ancient fruit in a green house with sprinklers) which are profitable and if farming isn’t your thing I was going to say to try animal husbandry - which starts out with just giving the animals you buy some attention and food everyday ( buy hay or use a scythe on long grass), open the barn hatch in the morning (when not raining) and close it at night and collect the resource either by picking it up or having the right tool for the animal.

    Animal husbandry is a lot of initial setup and then animal maintainence to get a resource, which leaves more time to explore other aspects of the game

    I guess it is a game best enjoyed to roleplay as one learns about everybody in the valley and make your mark as someone of important as you can either make your fortune, have a family, make friends or just check off the list of collectables

    I do feel it is a bit unfair to compare it to something like Rimworld as it is a great colony simulator in its own right with it having the focus of developing a “blank slate” community of random people in a harsh and cruel world where the player is the “architect” as you create the plan and the pawns enact it.

    Comparatively, I do feel Rimworld farming is more involved than in Stardew Valley as there is a lot of external factors to consider like fertility, effective crop placement to avoid disease ruining all your crops if your pawns are too slow to contain it, raiders burning it, weather and events that ruin the crops, etc)

    While Stardew it is a cycle of seasonal preparation, planting, watering, scarecrows placement to avoid crows stealing crops and harvesting - it is quite simple although more hands-on in practice and some of these steps can eventually be automated.

    I guess Stardew Valley is predictable and consistent without much risk and can come across as a chore whereas Rimworld has a lot of external variables that keeps one needing to have a plan in the back of one’s mind when things go wrong.

    Fair enough if you do not find it interesting, it might just not be your style of gameplay. Give credit where credit is due that you gave it an honest go at it and if you do not refund it it, maybe you will enjoy it one day


  • From an audio perspective, Terraria has great a thunderstorm effect - just something that really stuck as weighty and impactful

    For the whole experience, Project Zomboid isn’t a slouch either as it has the audio/visuak effects down and feels better with the some of its parts together as individually there are parts that feel weaker but as a whole makes the for an engaging experience if one decides to wonder during a thunderstorm


  • I am kind of the subborn idiot that initially struggled with the tutorial, but struggled enough to learn what it was it was trying to teach.

    I remember and know it from failing, leaning and trying different things seeing what works.

    The three starting default characters all have something they are good at and looking at those - all three are meant to get through the tutorial, although Norg is the most straight forward approach.

    As I said before, it is not the best and they could have done a better job, yes.

    It can leave one feeling annoyed that their gun character struggles - sure

    Can it suck knowing you have to put some token effort into a melee skill if you do not want to sneak around or evade the enemies - indeed

    But my point is that, regardless of its poorer presentation, especially when put up against Fallout 1’s tutorial, there is more than one way to do it other than pure brute force.


  • While I agree the tutorial is rough for something meant to teach, it can be done with different playstyles.

    Although having some form of melee combat does make the experience a lot less frustrating and can save a lot on time spent trying to hit the enemies, but I think enemies have like 5 ap or so which one can avoid most of them on an agility build by outspeeding them.

    A determined person could probably get through it without fighting as a challenge I guess as an agility and stealth focus.

    There is a lock pick and explosive tutorial that are mandatory but aren’t too difficult and then there is a trap room which can be a problem if one is low on perception.

    The final challenge can have the guy be talked down with enough speech

    For ease of getting through it, strength or agility with a melee skill will make it a lot easier though.


  • Pathfinder WoTR is an overall improvement, but Pathfinder Kingmaker also has its charms.

    It feels like playing a DnD campaign with the developers acting as the DM.

    It does require some metagaming if one wants to experience everything, it does have an ending act that drags on for too long, it can feel oppressive with the disaster timers ticking away while one is still trying to figure out a rhythm and it can end up with things spiraling into danger if one doesn’t “rush” and plan around each main act quest.

    It is one of those rough games that does have a certain appeal to those that do not mind working through the frustrations for a more grounded adventure - relative to the setting.

    Tyranny, from a world building experience was great, felt like it was short an act though as I got to the final act and thought - “wait, what is that it?”

    Also it is refreshing to have a game where morality is fluid and open to interpretation and up to the player to rationalise their actions, where the decisions lean more towards following an ideology more than morality

    For a Warhammer cRPG, Rogue Trader is something to consider as well as it captures the feel of its setting pretty well






  • Had to look it up to check its dates as a kid they only sold rip-off NES machines here, but the oldest game, i enjoyed playing, I found by date was Dig Dug, 2D game where you dig tunnels to get to all the enemies and defeat them by what I can only describe as throwing a bicycle pump nozzle into their mouths and pumping it until the enemy pops like a balloon.

    There is the usual like Super Mario Brothers, Contra and I recall playing something where I think Diddy Kong throws barrels and “mario” has to avoid it to save the tied up princess behind diddy can’t recall the name

    There is also Bomberman, Lode Runner, Double Dragon( specifically 2), Arkanoid, Ice climber (co-op) and a game I really enjoyed called Operation Wolf

    Oldest original game is most probably Pac Man, but prefered the “3D”-like one which allowed pac man to jump in the maze which is newer.

    Edit:

    My bad, oldest game played in 2024, hmmm, Heroes of Might and Magic 1


  • Tldr:

    Having too many cultures that have not established a “market share” in politics makes the, people who run a country, job harder as it has to contend with dealing with the potential of new cultures forming and the inevitable culture clashes that follow as differing values and ideals will demand different things.

    It fractures and dilutes points of control which encourages politics to try ensure loyalty though aligning itself with views of the majority.

    End tldr

    Unironically, Stellaris is probably a decent example of the thought experiment played out. Unless a species is built with ideals of the intergration and/or has its proper foundation set then it can quickly spiral out of hand as you have to deal with " a hunded voices asking for one thing".

    It is far easier to control and secure a foundational majority based off of one species as it can be more easily guided towards an established outcome.

    Adding too many “outsiders” has the potential to cause an imbalance and a shift in thinking which then requires a new paradigm to “herd the sheep” as it were, while still trying to maintain a standard that the base species has become accustomed to.

    If it not carefully controlled, it can potentially lead to a fracturing of opinion and thoughts which is a lot harder to manage and “guide” as one runs the risk of isolating one group and in doing so opening up the potential cascade of problems if the ignored minorities builds up steam which then forces leaders to contend with trying to figure out a way to maintain control over the many species bases while still doing it in a way that causes the least amount of disruption to their control.


  • JayEchoRay@lemmy.worldtoGames@lemmy.worldany tips for playing CDDA
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    5 months ago

    Hope this cross-post works

    https://lemmy.world/post/927104

    Although, if I had to think of beginner tips - knowing the keyboard shortcuts help a ton in getting familar with the game and one can use the “enter” key until you get use to it

    I personally learnt by using the starting scenario of the shelter to get familiar with getting the basics of water purification, food sustainability and crafting going and camped out in the shelter and get my crafting up to scratch.

    I know that I started to enjoy taking advantage of the weaker zombies in the early game and try and find a small town and try clear it out for a nice cushion to get one up to have a lot of raw material on hand, but that is more when one is more confident in the ability to handle zombies and found a style of play one enjoys

    Edit

    There is another one on the [email protected] instance, but it is not my post but here is it is https://lemmy.world/post/1796938


  • Noita, a precedurally-generated fully destructible, with physics, pixel-graphics action rogue-like game where you play as a mage going through the various layers of a dungeon with the use of your spells that one can spell mix and match with a wand system that can provide the player with interesting and wacky spell combinations.




  • I will also say, the original Fallouts are games of its time. It sold itself off its narrative and as I am playing Fallout 2, it is still enjoyable but I do concede there are moments of frustration that one learns to work around.

    It is not a perfect game, but it is a game that was written in a plausible manner that could be considered too real look at human nature at times and in the same breath going off the rails crazy with something out of pocket that can catch one off guard.

    It does a great job of allowing one to make it their story, although some of the writing might not gel with everyone it at least framed it well in setting.

    It think it gels well with people that can roleplay in a setting as even the combat logs have humour to it. It requires a lot of reading and the people in the videos look like clay dolls but it is bound to envoke something in someone if they are enjoying themselves playing these types of games.

    The turn-based nature of the combat can turn people off, but I cannot deny the charm of running up to someone and giving them a concussion by wolloping their head and then going in to gouge their eyes to make them useless in combat and finishing them off with a shot to the groin.