Why use an edited version? It completely ruins the joke.
Why use an edited version? It completely ruins the joke.
Nice! Thanks for sharing!
*It even collapses/expands images as you change posts! Perfect!
I think it’s less “this line is for emergencies” and more “our online process could takes days to get a response, here’s a line to a real human”.
You can walk, it’s still going for 3 more days.
I thought it might be a weird art thing too, but all of the games are listed under the category on the store page. It’s definitely odd.
That was my thought. Impossible to say in just a few months, of course, but here’s hoping it’s legit!
Not sure if I just lack the morbid curiosity most people have, but I never understood the draw to look for those things. I’d hear about them and just put it on a mental list to never touch.
I don’t comprehend the draw for every little thing in our lives to make noise. If I could turn off 90% of the noises my devices make on their own, I’d be much happier.
I got the Gulikit KingKong 2 Pro a little while ago for the hall-effect joysticks and am liking it so far. Haven’t used it a bunch with my Deck, but when I did, it worked well. It’s $60, though, so maybe too pricey.
I hate that this meme always implies Trump handed that dude something smart when it was just absolute bullshit.
I’m assuming this is more a comment on the modern news cycle than about Reddit. Hell, most things barely last a few days outside of their immediate time frame, let alone a week.
Everyone has “custom” pronouns. Some just match possible preconceived notions about them.
Some people can use help on puzzles, sure, and I don’t hate when a game gives some hints or guidance there, but it can be a bit egregious (God of War was terrible with this, and I heard Ragnarok was even worse). What really drives me up the wall is the constant hectoring by npcs or even the player character to get to the next mission checkpoint, often in open-world games where a lot of the fun of the game is exploring outside of the narrow mission path. It’s like devs have such little faith in their game that they want the player to just finish it as soon as possible and not investigate it too much.
I’m replaying RDR2 and a huge part of the enjoyment of that game is just going off and hunting or running into random encounters. For the most part, the player can just go off doing their own thing, ignoring the plot entirely. Can you imagine how awful it would be if Arthur was constantly muttering about how he should be on his way to this point or another, just to progress the story?
Outside of combat, magic is painfully boring. Your main character will also constantly spoil basic puzzles for you. “Hmm, a rock, perhaps I can use MY LEVITATION SPELL”. “Oh, cobwebs are blocking the way, perhaps I can use my FIRE SPELL!” Everything boils down to basic interactions like this.
This is probably my biggest pet peeve with modern games. From straight up spelling out the answer to puzzles to nagging the player for not being “immediately” in the next mission area (I’m literally on the way, shut the fuck up!), there is just no space for the player to explore or figure things out or just chill. Makes me want to mute it entirely sometimes just to avoid the constant pestering.
I’ve got the Gold Helm background from the Steam Monster Game and never changing it. RIP Steam summer sale games.
Since I I’m explicitly arguing these programs aren’t perfect, even at generating blocks of text, I don’t really understand why you are insisting on arguing semantics here and don’t really have any interest in continuing…whatever this is. Have a good one.
True!
You tried, little bot.
Hence why I didn’t say writing. I said “blocks of text”.
I mean, for one, that’s the only metric you chose to measure games by, so I’m not sure what else you would expect. Should we reply as if you used an entirely unmentioned metric?
Second, I specifically mentioned “many”, not you in particular. That’s not strawmaning, that’s talking about a general trend.