So close to great. I wish more developers were making environmentally detailed, high production value, single player linear games like Callisto Protocol. Just that little bit better executed to round out the total package.
So close to great. I wish more developers were making environmentally detailed, high production value, single player linear games like Callisto Protocol. Just that little bit better executed to round out the total package.
I played the demo up to the first couple battles just to get a taste of how that works. No question, I am very excited to get my hands on it. I’m generally a sub-$20 patient gamer, but this is one I’ll be getting sooner. I’ll still probably wait for the holiday season to see if it drops down at all because I’ve got plenty to keep me busy in the meantime.
I gotta vent a little about Jedi Survivor - I really did not enjoy it much at all and am surprised it was so critically lauded. The combat aims for souls-like but is way too twitchy and glitchy to make it feel fun and rewarding. I came out of 60% of combat encounters feeling bored, 20% feeling relieved that some erratic imbalance or technical tomfoolery didn’t make me repeat it, and 10% feeling frustrated for the same reason but on the other side.
The same core issues affected the bosses too. I didn’t feel like the game earned my dedication to “solving the puzzle” the way games like Elden Ring and Returnal do.
Exploration was mostly fine in a zone-out kind of way but grew quite stale by the end, being the same vertical platforms and grapple spots on every section of every world. And the story too was just too out of focus. The whole Tanalorr thing was a late first-act development completely divorced from the course of the opening, and there was never a clear or necessary enough idea of why they wanted to get there to justify it becoming a priority to drive the story.
By the time they were trying to chase down the last compass, they’d garnered enough attention from the raiders and the empire that it no longer felt like a hidden secret. And the fact that all Cal had to do to get there was press a button to align the arrays…how long will they be safe on Tanalorr before the empire figures that out? It simply never felt like it was worth the trouble everyone was going to for it.
I still like the characters, but I was desperate to be done by the time I was fighting a notable turn-of-the-second-act boss, whose appearance elicited an eyeroll rather than excitement. I set the game to story mode at that point and just rushed the ending.
While that was going on though, I did play Animal Well all the way through (“layer 1” anyway), and that was extraordinary fun.
Oh, I also tried out the Metaphor Refantazio demo and that feels incredibly promising, especially with the incredible reviews it’s getting today.
Fatal Frame has gotten lost to history a bit, but I remember those games having the reputation as being the scariest that games have ever gotten when they were new.
The turn-based with real-time elements reminds me of Sea of Stars and Shadow Hearts, which are both excellent titles in my mind for this game to associate itself with. Looks really flashy too with the menu, camera movement, and slowdown effects (hopefully that wouldn’t get old with too much repetition).
Same here. Loved the setting and style, and the story and characters were admirably close to (the good) 3rd-person bioware stuff.
I don’t usually pay full price for games, but I was thinking of buying Greedfall 2 near release to support what they do. This puts a real taint on things.
Same, though interested is an understatement. Prey is one of the greatest games I’ve ever played. I enjoyed Weird West, but it left me feeling more like a POC of what the studio wants to do than anything up to the actual standards of Arkane’s best.
If WolfEye fills the void of Arkane’s deplorable closure, they’ll get all the support I can give.
Tried The Ascent because of just how slick it looked in the previews I saw. And you’re right, the atmosphere is great. But I have a low tolerance for the looter shooter format and I don’t play much online coop, so I got real bored of it real fast.
I’ve been enjoying Pacific Drive this week. It’s a great survival crafting game in the vein of Subnautica, which is to say there is a linear progression path for upgrades and improvement, and a well-defined objective and end goal.
I just wish it was less stressful. Even just the normal act of activating a gateway to end a run requires a race through your current zone where one misstep can cause you to get stuck long enough to fail. And sometimes conditions just really stack up against you in a way that can be unexpected and frustrating.
Overall though it really hits the spot with its loop. I love returning to the garage and going through the ritual of healing, fueling up, recharging, transferring supplies, and checking on upgrades.
Oh…I also finished and platinumed 13 sentinels earlier this week. I enjoyed that one a lot more than I expected. It’s as compelling as it is eye-rollingly funny how many sci-fi tropes the main story burns through, but I i was frequently and pleasantly taken by surprise. And the battle system, which through the first area I thought was so easy it was basically a formality, really did become more challenging and tactical, especially when trying to get S ranks.
I kind of love Control’s navigation. The map is helpful enough to point you in the right direction, but also shitty enough that you have to pay attention to the diagetic signage. It’s uniquely immersive.
13 Sentinels: Aegis Rim. I am about 25% through with both Remembrance and the battles… Destruction? I’m in awe of the narrative’s complexity. It’s also a little overwhelming, it feels impossible to get any kind of handle on things. The game adds new layers every time you think you’re getting it.
Im really enjoying it though, the mystery is really fun to dig at.
I also beat Malenia this week, which is pretty much the last major thing I had left in my first Elden Ring save. I got help of course (thanks superelva11), but it’s been really satisfying tying a bow on that. 140 hours, plus another 30-35 on a second save - Elden Ring is officially the most time I’ve ever spent on a single game by quite a large margin.
Good luck my friend. Hollow Knight is a special one, but those bosses can be punishing. A few of them took me separate sessions over a few days, which is a frustrating way to play games for me, but it’s such a rewarding experience otherwise. I recently rewatched my recording of beating one of the bosses and I was fumbling so bad, I could see my own desperation in the way I was playing.
Apparently there’s a secret phase for the final boss that I was more than happy to experience via YouTube. I was perfectly satisfied with just rolling the credits.
The Nightmare Typhon that has a timer? That sucks. I don’t remember having too much trouble in my first playthrough - I have memories of just hiding in a bathroom that it was too big to enter until the timer ran out for one of the encounters. But I can imagine that if you’re in a particularly bad area when it comes for you it could cause problems.
I don’t know if Prey is my favorite game of all time, but it’s on the short list. I can, however, say that it is the game that most fills me with awe. Talos 1 is an extraordinary playspace filled with incredible detail, choice, style, and diversity. The narrative, possibly the weakest element of the game, still packs in a lot of cool ideas and genuine surprises.
Prey also contains by far my favorite opening “level” of all time. Without spoiling, the immediate tonal shift, the creepy mystery, the complete recontextualization of your first 10 or 15 minutes, it’s an absolute spectacle.
In a perfect world, all these devs get absorbed by WolfEye Studios or something and they get a bunch of funding to make another massive masterpiece.
Via Kotaku:
Bloomberg previously reported that the vampire shooter’s [Arkane’s Redfall] troubled development grew out of a push by top Bethesda leadership to make a live-service game, a decision that ultimately led to sky-high attrition and multiple delays.
All reward, no risk for the executives demanding that their best-in-class immersive sim developer create an empty live service shooter. Stupid decision led to predictable outcome and the workers feel the ax for it.
Finished the main campaign in Midnight Suns. I maintain what I’ve said previously about the dialogue and characterizations bearing heavy MCU fanfic vibes. None of these versions of the characters qualify among my favorite iterations. But hot damn if it isn’t super well balanced, addicting, and fun to play. The 60 or so hours I spent on it went by like a breeze and I still dip in to raise my remaining friendship levels.
I tried out Sifu from PS Plus and am glad I hadn’t ever bought it. Seems like a super cool idea and good execution, but it felt a little like a fighting game with its button pressing combos (plus I hate combos where you have to flick the movement stick around). I also didn’t fancy the idea of having to worry about how old I was gettiing in the early levels and potentially have to play them over again just to lower my age for later level runs. Broke my threshold for punitive tedium.
Now I’m a few hours into Outward, and it’s promising so far. I’m loving the promise of the new stuff I can find and make, although I’m taking it super slow because the power dynamic is (intentionally) very intimidating.
Interesting. Uncharted territory!
May I ask what the appeal is to that over just the base game?
Thanks, he’s obsessed with Pokemon and has been glued to the game so far. I’m interested in checking them out myself and will try popping in as second player!
I suspect he didn’t remember what it was and took a gamble on the reporter’s qualification that Johnson had voted against it and Trump opposed it, rather than sounding uninformed. Otherwise it’s just an extraordinarily stupid thing to admit in this situation.