For me, it’s Factorio.
a game in which you build and maintain factories.
It even has Wayland support!
(Version 1.1.77» Fri Mar 03, 2023 3:44 pm)
Graphics
- Added support for Wayland on Linux. To enable it, set SDL_VIDEODRIVER=wayland in your environment. (thanks to raiguard)
What’s yours?
EDIT: Great Linux ports* not like some forced ports that barely work or don’t.
Space Station 14, seriously one of the best games I’ve played.
Interesting that it hasn’t come out yet. Did you play demo / playtest or what? I’m glad to see the Linux version.
There is a flatpak. It hasn’t technically come out, however there are thousands of players right now. Though most are in russia. I would also recommended looking at the git repository to see how it’s going.
There is a flatpak
Oh, nice!
Space Station 14 is a remake of SS13 that runs on Robust Toolbox, our homegrown engine written in C#.
That’s awesome. Thanks for showing this game!
The new Valheim update was pretty fun. I also like playing CS2
Just more content. The ashlands update added a new biome to the game with some fun stuff. Valheim has been running well on Linux for a long time.
Open source, more modern, Ultima Online client. Still need the original art files. https://github.com/ClassicUO/ClassicUO
Out of all the games that I know for sure that have a native Linux port, I’m either going with Minetest, which I have been playing for Voxel Libre (once Mineclone2), or the Sonic Robo Blast 2 with the Reveries mod, despite not knowing what exactly it changes. They’re the 2 games I know have a native port that I’ve been playing the most recently.
I’ve been playing both Oxygen Not Included and Celeste regularly.
Portal 2, one of the best games, good story, excellent gameplay, excellent coop, good performance.
This is the one
Strongly agree. I also tried to play Portal Reloaded on Linux, but I had some performance and dual monitor issues.
Portal Revolution has a native build and it works great, highly recommend!
I know, but I had some issues on PopOS 22.04 (Nvidia) X11 with Dual Monitor setup. :c
I will probably come back to it, though.
Minecraft, Stellaris, and Valheim were already mentioned so I’m gonna add Neverwinter Nights.
Fun fact about Minecraft: It’s written in Java which is a programming language makes porting to other platforms really easy. The way it works is that it turns the instructions into bytecode that Java Virtual Machine runs, essentially allowing any device with JVM to run it.
And funnily enough they made Bedrock for every device that’s not a PC.
I consider Bedrock as the Microsoftified edition of Minecraft. Microtransactions everywhere, halting modding whenever possible, support on all platforms except Linux, no access to previous versions.
and it runs on every device and operating system under the sun, except for fucking linux
and mac
only microsoft things
Rimworld for me.
(I have never tried Dwarf Fortress.)
Honorable mention goes to War Thunder, while it isn’t on of my favorites, I was still a bit blown away to find out it runs natively on Linux.
Rimworld. Also DRM free through GOG!
It is also DRM free on Steam. You can copy the rimworld folder to a PC that’s never had Steam on it and play it as an example.
You can also do that to sort of save a snapshot in time of Rimworld when they are releasing a new version that will likely break mods for a long time/sometimes forever.
I think you can be a DRM free copy on their website too. But damn, that game is expensive with all the DLCs.
the DLC are pricey, but they’re also proper, old school expansions adding lots of content that actually enhances the game.
it’s perfectly playable without the DLC, and there’s a LOT of DLC-sized mods on the workshop!
kind of a fundamental problem with modern DLC: they generally don’t get cheaper over time (remember when that was an actual thing? not just sales, but actually lower prices for older games?).
if you keep up with the releases it’s super okay at about 20/25€ once a year, maybe twice, bur if you’re late to the party it’s a whole lot of cash all at once!
exactly why paradox introduced a subscription for Stellaris’ DLCs at 10€/month… honestly kinda worth it, if you know you’re just gonna play for a while and then move on…still wish stuff would just get cheaper at some point again…
So it’s a biiiig rabbit hole, then.
Well, Factorio price policy says that they will never have a discount for their game. Full price only so you’re committed.
it’s super okay at about 20/25€ once a year, maybe twice, bur if you’re late to the party it’s a whole lot of cash all at once!
Yeah, exactly.
exactly why paradox introduced a subscription for Stellaris’ DLCs at 10€/month
I didn’t even know there was such a thing. Sucks, though.
The Long Dark
I didn’t know there was a Linux port, thanks!
BallisticNG. Incredible WipEout homage, Linux native, VR compatible, runs locked at 60fps on Deck. Fun tracks, cool ships, nice lore. Physics and mechanics are by default more geared towards classic PSX games (1, 2097, 3), with “modern” physics and mechanics (Pure/Pulse/HD with absorb, barrel roll etc.) getting an overhaul in the next version.
I didn’t realise this was Linux native. appreciate you calling it out
Terraria
True… I need to try it. Game updates to this game never die.
Highly recommend. I have finished so many worlds with and without mods and I still return to it once in a while.
Yeah, but I heard it’s one of the games that you need to have opened Wikipedia on the 2nd monitor.
😂 Well, at the beginning I was a bit lost and a friend played with me for like half an hour and then I knew the basics. After that you look things up that you want to know more about, but it’s not necessary to have the wiki open all the time. The game actually has a quite clear progression and hints on first playthrough.
Good to know, you encouraged me to it then! But after all of these updates, the game is huge!
Rocket League. It has an outdated Linux port that still runs just fine, just no online play, then runs great in Proton, too.
So technically, it qualifies.
RL without online is like gaming without eyesight.
True. I didn’t say I played the Linux port, just that the game qualifies under the rules of the post.
Probably due to Epic Games exclusivity that spits at Linux users.
UT2004
UT2004
Unreal Tournament 2004? Since when has it native Linux port?
Since release.
Why system requirements say something different on their Steam Page? What am I missing?
Celeste! One of the best games ever made, with a flawless Linux native version
I did not know that. Might have to double dip. I have it on switch, but encouraging Linux game ports with my wallet seems worthwhile. Plus it wouldn’t be the first time I bought a second copy of a game…
I had many copies of the same game now on Steam when I committed 2 years ago for Linux gaming. I preferred GOG back then, but with Proton and much friendliness of Valve, I prefer Steam now.
True! Still haven’t beaten it yet fully (no, I don’t want golden strawberries)
I think that farewell and the c-sides are some of the most enjoyable, challenging, and rewarding gaming experiences I’ve ever had. Keep it up!
This game always amazes me with “fuck, no I cannot do that”, but after trial and error I get better, and I know I overcome my skill issues.
Oh hell yes. The game pushes you to heights you never thought you’d achieve. And its there to catch you every time you fall.
Yeah, but the default keyboard controls suck. And I think there is somewhere in the game “every time you fall and die - it’s a progress” or something like this.