What game mechanics do you enjoy or that surprised you when playing a game? I recently started playing Tunic and I love building out the “manual” for the game and getting hints on how to play.

  • Phrax@reddthat.com
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    1 year ago

    I loved the mechanics in Company of Heroes 1 and wished it was more accessible and window-friendly.

    Infantry: MG suppression, cover system, retreating and reinforcing squads, squad members spreading out and dodging shells, captureable weapons, occupiable/destructible buildings, destructible terrain, artillery leaving massive dirt clouds and craters (aka cover). It made me feel like I was fighting in a real war, but without the “unfair” TTK of real life MGs/tanks.

    Macro (vs Starcraft 2): no workers (capture territory to generate resources), no 6 pool (base has starting bunkers) or proxy (can only build production in base), 1 of each building all game instead of 10+ Rax/Gate, 4-6 squads instead of 100+ Marines, cutoff harass (disconnect enemy territory from their base). I felt like I was fighting my opponent instead of the game.