The other thread about favorite mechanics is great, so let’s also do the opposite: what are some of your most hated mechanics?

  • Lojcs@lemm.ee
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    1 year ago

    Squad/micro-strategy mechanics in fps games. Commanding npcs to do specific things in the middle of a gunfight isn’t fun. Bonus points if the npc ai gets in your way when you’re not fighting as well.

    Bad tutorials. Don’t teach me the game mechanics that could be learned in-game in an environment different from the rest of the game. Also dislike sudden lore dumps after the tutorial.

    Mechanics in games where they don’t belong. Not every game needs skill trees, not every game needs stories or lore.

    • shapesandstuff@feddit.de
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      1 year ago

      Squad/micro-strategy mechanics in fps games. Commanding npcs to do specific things in the middle of a gunfight isn’t fun.

      While it’s ai is still sometimes a drunk toddler, i like the way arma offers it. You set rules of engagement and kind of a “ready mode”, and the formation and you’re set. Also quick hotkey based ways to change them.

      You can still set up positions and micro manage your squad if you wanna but 90% of the time its unnecessary.

    • BeardedSingleMalt@beehaw.org
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      1 year ago

      undefined> Bonus points if the npc ai gets in your way when you’re not fighting as well.

      I swear I have yet to see a game where an NPC/ally doesn’t walk right in front of when attacking an enemy.