• kjwill@lemmy.kjwill.tech
    link
    fedilink
    English
    arrow-up
    5
    arrow-down
    1
    ·
    1 year ago

    All-star Brawl 1 wasn’t really a smash clone tho, and I think that’s why it didn’t do well. It used 3 buttons (light smash, strong smash, special) instead of just smash + special, didn’t allow rolling unless you tech, etc. It just required too much learning for a smash player to be considered a smash clone.

      • kjwill@lemmy.kjwill.tech
        link
        fedilink
        English
        arrow-up
        2
        ·
        1 year ago

        I don’t think it’s too complicated, it’s just significant enough of a difference to prevent the game from being pick up n play for people who are used to Smash. I think All Star Brawl would’ve been much more successful if they stayed close to Smash’s control scheme, like Multiversus did