I guess they’re giving up on convincing people to download their launcher.

  • Myrbolg@lemmy.world
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    1 year ago

    This used to be pretty common. And to be fair, I prefer this model compared to excessive cash shops. (WoW also has one which I don’t like, but at least there is no item shop. Though I’m sure they would if it not caused too much of a backlash)

    • Swarfega@lemm.ee
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      1 year ago

      Guild Wars 2 has no monthly fee and has a cash shop but the items are either QoL improvements or cosmetic. There’s nothing there that gives the player an edge over non-paying players.

      I really like the Guild Wars 2 model. The base game is free to play now too.

      • TheCraiggers@lemmy.world
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        1 year ago

        Goddamn I miss GW1. It was the opposite model where you bought the game but then could play for free forever.

        But anyway, what an amazing game.

        • Swarfega@lemm.ee
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          1 year ago

          This is the same in Guild Wars 2. They make their money from the shop and by selling expansions.

          • TheCraiggers@lemmy.world
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            1 year ago

            Oh I know. I was a huge fan of GW1. Wife and I bought GW2 opening day. And while it was an interesting game, it wasn’t for me. I loved the skill system in GW1. I spent too many hours designing skill builds while at work (shhh).

            But that was gone for the sequel. I understand why they did it, but I still think it was a travesty to lose something so unique and well thought out.

      • RobertOwnageJunior@lemmy.world
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        1 year ago

        Gw doesn’t really have anything that gives someone an advantage though. It’s designed completely different from WoW and to compare them in this way is kons of disingenuous.

        • Swarfega@lemm.ee
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          1 year ago

          The idea is everyone can reach the same statistics in terms of weapons, armour and build. It’s skill that makes a player better than others. That’s why I avoid PvP and WvW :D