• Mrdrbojangles@lemm.ee
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      1 year ago

      That’s how the first one was. The gimmick was that maps were randomized and instanced with specific events possible to show up. It incentivized re-running each map 6-7 times so you saw all the quests and bosses. It was very balanced around multiplayer though, so hopefully they’ve improved that.

      • Katana314@lemmy.world
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        1 year ago

        Maybe this is why I bounced off. When I played, it felt okay up until I came up against my first boss, which was a total wall that kept teleporting away and kept spawning infinite enemies.