I’ve never played the OG FF7 but I loved Remake. Beautiful environments, great music, story, and characters. I rarely pick games back up after finishing them, but I finished remake twice.
I was really excited to play Rebirth, especially after seeing the all the great reviews, and wow what a let down. The graphics are downgraded, the story is filled with Ubisoft style open world bloat, loaded with pointless minigames. It felt like SE tried to pad out the game with as much time wasting garbage as possible. I put the game down shortly after reaching the second area and haven’t felt compelled to come back.
Does the game improve at all later? Is it worth pushing through?
Is there enough gear/experience to just skip the open world stuff? It wasn’t clear to me when playing if I would hit a wall and needed to grind on the open world to progress.
Yes, I know a lot of people who barely touched the open world content and have just been blitzing the story.
I guess my take is that this is all a big step up from the older standard of grinding enemies outside of town for hours just to level up your materia, so I don’t mind the large volume of side objectives to do. Variety is always nice.
That’s an interesting take I hadn’t realised. It’s a different kind of grind, but I think I prefer this kind over just mindlessly fighting over and over.
I feel like if you have the difficulty on easy or normal you could skip most side stuff if not all cause the dynamic difficulty is made more specifically for those that want to do everything and not have it become too easy by the time you’ve done so much side content. But also dynamic might even lower the difficulty too if you’re finding it hard maybe? Don’t know about that though.