aswz@lemmy.world to Games@lemmy.worldEnglish · 1 year agoRoblox employees criticise lack of diversity in workforcewww.gamesindustry.bizexternal-linkmessage-square10fedilinkarrow-up126arrow-down13
arrow-up123arrow-down1external-linkRoblox employees criticise lack of diversity in workforcewww.gamesindustry.bizaswz@lemmy.world to Games@lemmy.worldEnglish · 1 year agomessage-square10fedilink
minus-squaredanhasnolife@lemmy.worldlinkfedilinkEnglisharrow-up13·1 year agoI remain dumbfounded as to how Roblox got so big and is now publicly traded.
minus-squareAProfessional@lemmy.worldlinkfedilinkEnglisharrow-up14·1 year agoReally? It runs everywhere (browser, mobile), it targets young children (a huge and passionate group), it is absolutely full of content (made for free/cheap by other children). It is the most obviously successful formula I could imagine.
minus-squareI Cast Fist@programming.devlinkfedilinkEnglisharrow-up7·1 year agoDon’t forget all the predatory money incentives to trick kids into doing more free labor for them
minus-squareNavigate@partizle.comlinkfedilinkEnglisharrow-up5·edit-21 year agoNowadays I don’t think the games are made by fellow children as much. There’s whole teams of adults making money off of Roblox games
minus-squareI Cast Fist@programming.devlinkfedilinkEnglisharrow-up8·1 year ago There’s whole teams of adults making money scraping peanuts off of Roblox games ftfy Unless you meant the gray/black markets, those give off more real money than Roblox does to its content creators
minus-squaredanhasnolife@lemmy.worldlinkfedilinkEnglisharrow-up3·1 year agoGood points. I guess I was thinking about it from the stereotypical “adult gamer with disposable income” perspective. Not those gamer’s kids.
minus-squareLeyla :)@lemmy.fmhy.mllinkfedilinkEnglisharrow-up4·1 year agoIt’s essentially Unreal Engine for kids, Roblox and Minecraft were both huge in how much freedom they provided the player.
I remain dumbfounded as to how Roblox got so big and is now publicly traded.
Really? It runs everywhere (browser, mobile), it targets young children (a huge and passionate group), it is absolutely full of content (made for free/cheap by other children).
It is the most obviously successful formula I could imagine.
Don’t forget all the predatory money incentives to trick kids into doing more free labor for them
Nowadays I don’t think the games are made by fellow children as much. There’s whole teams of adults making money off of Roblox games
ftfy
Unless you meant the gray/black markets, those give off more real money than Roblox does to its content creators
Good points. I guess I was thinking about it from the stereotypical “adult gamer with disposable income” perspective. Not those gamer’s kids.
It’s essentially Unreal Engine for kids, Roblox and Minecraft were both huge in how much freedom they provided the player.