• MufinMcFlufin@lemmy.world
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    8 months ago

    I don’t know if there’s a term for that, but imo Rocket League had the same thing going for years. The game used to always queue a team based on the MMR of the highest ranked team member. People complained they couldn’t play the game with their super low level friends in competitive play, so they changed it so it to average the rank between team members.

    The reason I always hated this change was because an average bronze player can barely compare to an average silver player, and etc through the ranks. If you play in 2v2, then you can have a bronze and gold player against two silvers and the game thinks it’s a fair fight. In reality, the gold player is likely going to run circles around both of the silvers while the bronze player barely needs to do anything except try and interfere with the silver team’s defence for it to be no competition at all. I can only imagine the problem would have been even worse in 3v3 matches.

    At least before when everyone queued by the highest ranked member’s MMR, then you had to be selective about who you brought with to make sure they can carry their weight. After the change, they streamlined the smurfing and boosting problems the game already has.

    Tried bringing it up in community discussions but the whole community (especially at the time) wanted to do nothing but circle jerk Psyonix’s dicks with that same argument: “well Psyonix has the data and you don’t, so how do you know this is a problem? They have the data and they made the change so clearly it must not be a problem”