Pre-ordering video games used to mean securing your disc at a retailer before they sold out on launch night. Now it means paying full price (or more) for a p...
Honestly, if the idea of no trials don’t bother you, there are plenty more reminders why YOU shouldn’t preorder.
Its not my job to support the developers and keep their studios afloat its their job by making good games that are actually worth their price tag.
That’s fine and all, but it goes both ways. If you’re gonna wait years to maybe buy their game, then they’re not going to cater to what you want.
There’s a middle ground imo. If I love a certain type of game, I’m gonna buy it relatively new to show my support. If you don’t do that, then you’re essentially a bottom of the barrel afterthought that the market simply won’t cater to.
I don’t view myself as some sort of unique snowflake that has somehow developer some sort of unique and refined taste in video games. I also belong to the most catered majority in video game industry which is white heterosexual men in their 30’s. Honestly it would probably be better if the industry would cater less to my interests as I feel beyond spoiled with choice already.
If you want to support some independent gaming studio with handful of passionate developers making niche games of great quality without relying on dark patterns then please do so. But don’t lie to yourself about these bigger corporations as all they really care about generating profits for their shareholders.
All that literally every business that has ever existed cares about is profits. Businesses aren’t charities. People don’t work for free.
Well one thing related to profits that businesses care about above all else is cost effiency. In market economy if a produt or service can be made more cheaply and more efficiently without employing any people then there’s no incentive to keep people employed.
There’s also quite a difference in some small business with handful of employees that is content with just making some money to keep roof over their heads, food on the table and cover the cost of other necessities compared to some huge multinational corporation where most money goes pretty much everywhere but the developers like to fund the already lavish lifestyles of the filthy rich, tax havens and developing the next get set of dark patterns to leech even more money from customers.
Sure and almost all large corporations where small businesses at first until the grew to their current size. The problems usually arise when they hit a wall with their growth and have to start looking for more ways to grow. Often this happens by buying off the competition and eventually enshittification or something like it.
This is not always the chase and there are quite a few independent developers that just spend those profits to make new better games or just keep improving their one successful title.
That’s fine and all, but it goes both ways. If you’re gonna wait years to maybe buy their game, then they’re not going to cater to what you want.
There’s a middle ground imo. If I love a certain type of game, I’m gonna buy it relatively new to show my support. If you don’t do that, then you’re essentially a bottom of the barrel afterthought that the market simply won’t cater to.
I don’t view myself as some sort of unique snowflake that has somehow developer some sort of unique and refined taste in video games. I also belong to the most catered majority in video game industry which is white heterosexual men in their 30’s. Honestly it would probably be better if the industry would cater less to my interests as I feel beyond spoiled with choice already.
If you want to support some independent gaming studio with handful of passionate developers making niche games of great quality without relying on dark patterns then please do so. But don’t lie to yourself about these bigger corporations as all they really care about generating profits for their shareholders.
All that literally every business that has ever existed cares about is profits. Businesses aren’t charities. People don’t work for free.
Well one thing related to profits that businesses care about above all else is cost effiency. In market economy if a produt or service can be made more cheaply and more efficiently without employing any people then there’s no incentive to keep people employed.
There’s also quite a difference in some small business with handful of employees that is content with just making some money to keep roof over their heads, food on the table and cover the cost of other necessities compared to some huge multinational corporation where most money goes pretty much everywhere but the developers like to fund the already lavish lifestyles of the filthy rich, tax havens and developing the next get set of dark patterns to leech even more money from customers.
There is no small business on this planet that would not accept higher profits with no costs to them or disruption in their customer base.
Sure and almost all large corporations where small businesses at first until the grew to their current size. The problems usually arise when they hit a wall with their growth and have to start looking for more ways to grow. Often this happens by buying off the competition and eventually enshittification or something like it.
This is not always the chase and there are quite a few independent developers that just spend those profits to make new better games or just keep improving their one successful title.