I love the original Hotline Miami but I’m not a big fan of the boss fights like the ones in Neighbors (Biker) and Deadline (Van Driver). I find it kind of slows down the game and limits the strategies you can take.


Another example would be Fallout 3. I find the tutorial section in Vault 101 can feel a bit long after a fifth run but maybe that’s because I was spoiled by Fallout New Vegas’ ability to run off in your own direction immediately after leaving Doc Mitchell’s house.

  • Susaga@ttrpg.network
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    10 months ago

    One of the most popular mods for Dragon Age: Origins is a mod that lets you skip the fade section of the game. So that’s a pretty good indication of how people feel about it.

    • im sorry i broke the code@sh.itjust.works
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      10 months ago

      Yeah the fade is cool in theory but it’s poorly implemented there imo.

      In Pathfinder wrath of the righteous, alushynirra is very similar to the fade and it is a much better - albeit buggy as fuck - implementation.

  • Gunpachi@lemmings.world
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    9 months ago

    Fighting street thugs in the Yakuza games. The man can’t even walk peacefully for 2 mins.

    The problem is even worse with Yakuza 7. The RPG fighting mechanic makes me feel like fighting is a chore. To add to that, you cant even run away from these fights.

  • neidu2@feddit.nl
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    9 months ago

    Half Life 1 - On a rail
    Factorio - before you have automated construction bots

  • SalsaGal@programming.dev
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    10 months ago

    Half-life’s Xen levels are particularly infamous for this sort of thing. There’s a reason the Black Mesa remake overhauled it.

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    9 months ago

    The initial prologue cutscene in Okami. It’s about fifteen minutes and unskippable. But, the lore being delivered by textbox, you can’t just do something else because you have to press a button to advance the text.

    I love that game dearly. If I had to pick one game as my most favourite of favourites, this would be it. But please, let me skip the first fifteen minutes once I, iunno, progressed beyond the tutorial.

  • Jay@sh.itjust.works
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    10 months ago

    Portal 2. I love the game. But when it goes all the way down and you have to fight your way through that underground rubble…

    • hades@lemm.ee
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      9 months ago

      I actually like the underground, but it does have a couple of annoyingly obtuse puzzles.

  • TonyHawksPoTater@kbin.social
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    9 months ago

    GTA: San Andreas, OG Loc mission. I’m much better at it after all these years, but I still run into at least 5 walls and fall off my bike every time. It’s way harder than the train mission.

  • klisurovi4@midwest.social
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    9 months ago

    I love Cyberpunk 2077, probably one of my favourite games ever and I’ve beaten it something like a dozen times. I still hate talking with Evelyn and doing the heist. It’s such a slog once you know what to expect. At least they made the BD tutorial skippable.

    • Shyfer@ttrpg.network
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      9 months ago

      A dozen times? Damn that’s a lot lol. I’m about to play out my second since the expansion is out. My first playthrough was a Nomad sniper / Gorilla Arms / baseball at wielding punk. I think my second time I’ll go with a Corpo stealth net runner.

  • LongRedCoat@kbin.social
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    9 months ago

    Ghost of Tsushima is one of my comfort games, but I hate replaying the end of act 2 because of the emotional toll.

    In Devil May Cry 3, the Nevan boss fight and backtracking through the rearranged tower after it’s activated are just tedious.

    Another user said the Fade section of Dragon Age: Origins, but I’ll go with the Deep Roads. Everything you learn in that section is fascinating, but man, I just want to see the sky again and you’re down there for a while.

    • Varyag@lemm.ee
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      9 months ago

      Ohh yeah going back through the tower again in DMC3 is annoying. It was already kinda hard to navigate before the scramble.

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    9 months ago

    Doom (2016) might be my all time favorite game. But the end gets really repetitive. The game is kind of loke the original Portal where they had one really great gameplay concept (the combat) and made a tight game around it with no frills. But without any other gameplay loops the end just means tediously long waves of enemies which could become a slog

    • TheDonkerZ@lemmy.ca
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      9 months ago

      I’m assuming you have played it, but Doom Eternal takes all of the good from 2016, improves all of it, and adds a whole slew of features that are virtually all positive. That, with a pretty impressive story to boot, DOOM Eternal might be my favorite sequel of all time.

      • KaleDaddy@beehaw.org
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        9 months ago

        Doom Eternal probably has my favorite gameplay of any game. I did think it struggled with some sequel bloat. I didnt like the bright colors even if it was a harl back to the original games, or the extended cutscenes and story and lore. It seemed a bit unnecessary especially compared to the running gag in the first one about The Doom Slayer not giving a shit about the story

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    9 months ago

    Im a pokemon “gen unner” kinda gal, so take what I say with a grain of salt, I like collecting weird creatures exploring all the funky stuff I can find but…

    I hate grinding and actually fighting random battles.

    The gyms and elite 4 are cool tho

    • Glide@lemmy.ca
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      9 months ago

      I’ve been saying for a while now that we’re just beyond the world of grindy, random encounters. The early games weren’t fun because of the dozens of zubats we had to deal with. They weren’t even “harder” for these reasons, despite the absurd opinions you’ll stumble across online. Remembering to stock up on repels isn’t really a skill check. Completing the set challenges that you are aware of and planning around then is fun. Having to smash “A” through random encounters and opening the menu to hit a Fresh Water every once in a while is not.

  • Kiwi@lemmy.blahaj.zone
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    9 months ago

    Terraria. I love Terraria but the start is a chore to get through with how slow everything is. It’s still not enough to stop me of course, the game is just too much fun

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    9 months ago

    I call Nier:Automata “the best game I will never play again” and it’s because of 9S’ combat.

    What were they thinking? No one cares about 9S anyway! But he’s your playable for well more than what should only have been his one-third the game, and his combat is AWFUL! If I wanted to play Asteroids I’d play Asteroids. You have two other playable characters, both of which chop up robots with giant swords! THAT’S what people are here for, know your audience!