Cyberpunk is pretty good now. And honestly, as long as you weren’t playing on last gen consoles, it wasn’t too crazy after launch. It was buggy, but it was PS4 / Xbox One that were total trash.
It wasn’t broken as hell after like two weeks of development when the critical glitches like save corruption were getting fixed. As someone who didn’t overhype the game for a decade and only bought it because I knew everyone else was going to, I had a great time. It was just cool to hate the game up until the anime dropped and everyone suddenly forgot they hated it.
That’s an oversimplification of the issue.
The most critical game-breaking bugs were fixed within a couple weeks, but not all of them. It took a couple months before they were finally ironed out. Even after that, you would most likely still experience at least one bug per play session. And that’s on PC.
Most of the sustained outrage came from the PS4 and Xbox One players who had a massively unplayable experience, so much so that the game was delisted from the stores and refunds were offered. The game was just not a good experience on those systems.
I honestly don’t know if those versions were ever really fixed, since I played on PC and so I didn’t follow the console version progress. The eventual PS5 and XBSX releases were fine to my understanding.
I think that there is a legitimate problem with games that are not in a done state going out the door because they have blown past their deadline and don’t want to admit it.
However, for many of these games, the studios involved do ultimately fix them.
I think that a good fix is to avoid pre-purchasing games and avoid purchasing on launch day.
Reddit had a sub, /r/patientgamers (which has Threadiverse incarnations at and ). That was dedicated to people who waited for at least twelve months after a game’s release to play it.
I think that if that gap were more-common, that a lot of people who play video games would be a lot happier with their purchases. Maybe 12 months isn’t required, but some period long enough to see the state of the game at release and see whether any issues are actually being addressed.
I just picked it up for PS5 and in the first 18 hours of gameplay I had three hard crashes and one forced reload because all of the textures started glitching out. The game seems fun and I’ll definitely keep playing it, but I am surprised it’s still a bit rough around the edges on current gen even nearly 3 years after launch.
Whelp, looks it’s time to fire up Cyberpunk again.
maybe it won’t be broke as hell after three years of development? I’m not exactly holding my breath on that one, though.
Cyberpunk is pretty good now. And honestly, as long as you weren’t playing on last gen consoles, it wasn’t too crazy after launch. It was buggy, but it was PS4 / Xbox One that were total trash.
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It wasn’t broken as hell after like two weeks of development when the critical glitches like save corruption were getting fixed. As someone who didn’t overhype the game for a decade and only bought it because I knew everyone else was going to, I had a great time. It was just cool to hate the game up until the anime dropped and everyone suddenly forgot they hated it.
That’s an oversimplification of the issue.
The most critical game-breaking bugs were fixed within a couple weeks, but not all of them. It took a couple months before they were finally ironed out. Even after that, you would most likely still experience at least one bug per play session. And that’s on PC.
Most of the sustained outrage came from the PS4 and Xbox One players who had a massively unplayable experience, so much so that the game was delisted from the stores and refunds were offered. The game was just not a good experience on those systems.
I honestly don’t know if those versions were ever really fixed, since I played on PC and so I didn’t follow the console version progress. The eventual PS5 and XBSX releases were fine to my understanding.
I think that there is a legitimate problem with games that are not in a done state going out the door because they have blown past their deadline and don’t want to admit it.
However, for many of these games, the studios involved do ultimately fix them.
I think that a good fix is to avoid pre-purchasing games and avoid purchasing on launch day.
Reddit had a sub, /r/patientgamers (which has Threadiverse incarnations at and ). That was dedicated to people who waited for at least twelve months after a game’s release to play it.
I think that if that gap were more-common, that a lot of people who play video games would be a lot happier with their purchases. Maybe 12 months isn’t required, but some period long enough to see the state of the game at release and see whether any issues are actually being addressed.
Maybe it shouldn’t be necessary, but…
Then at least I didn’t really miss anything when I gave it up after a few weeks.
Apparently it works really well on the current gen consoles, but not the ones it was initially released on.
I just picked it up for PS5 and in the first 18 hours of gameplay I had three hard crashes and one forced reload because all of the textures started glitching out. The game seems fun and I’ll definitely keep playing it, but I am surprised it’s still a bit rough around the edges on current gen even nearly 3 years after launch.