• sugar_in_your_tea@sh.itjust.works
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    11 months ago

    Then they get bad press for cheaters using Linux or whatever due to some bug they easily could’ve caught during the QA they didn’t do. So they either need to scramble to fix it, or pull Linux support and block those older versions from connecting.

    All of that is worse than never supporting Linux in the first place. So if they’re going to support it, they’re going to need to do proper QA and get their support staff trained to deal with Linux issues.

    A smaller studio or something with SP only mode can get away with it, but it’s a lot more tricky for big MP games.

      • sugar_in_your_tea@sh.itjust.works
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        11 months ago

        Can and should are very different things. Here are some big differences to understand why it doesn’t make sense for Fortnite, but it might make sense for Apex:

        • Fortnite isn’t on Steam, so the only people who would play it on Linux are enthusiasts and cheaters (if it’s easier than on Windows)
        • Fortnite has way more players than Apex - the possible pool for new users is likely much smaller for Fortnite, and the potential for making money is higher with getting current users to spend than attracting new ones, and they have more users to lose with bad press
        • Fortnite has two anti-cheats, EAC and Battleye, Apex just has one (EAC); depending on how they’re integrated, that could mean twice the attack surface

        I wish they’d support Linux, but I don’t think comparing to Apex makes a lot of sense here.