nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 11 months agoDev behind massive Skyrim multiplayer mod turns their hands to Starfield, gives up because "this game is f***ing trash," uploads everything for someone else to finishwww.gamesradar.comexternal-linkmessage-square146fedilinkarrow-up1788arrow-down134
arrow-up1754arrow-down1external-linkDev behind massive Skyrim multiplayer mod turns their hands to Starfield, gives up because "this game is f***ing trash," uploads everything for someone else to finishwww.gamesradar.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 11 months agomessage-square146fedilink
minus-squareHossenfeffer@feddit.uklinkfedilinkEnglisharrow-up16·11 months agoI think it’s because it was designed to be able to handle hundreds of persistent objects in a scene as a priority over graphical performance. That’s why Bethesda games have so much collectable junk - because they can.
I think it’s because it was designed to be able to handle hundreds of persistent objects in a scene as a priority over graphical performance. That’s why Bethesda games have so much collectable junk - because they can.