I completely understand why Valve decided that the touchpad haptics were good enough, the deck is heavy as it is already. I’d still love to have the option of adding some proper rumble on the deck for the games that deserve it.
I completely understand why Valve decided that the touchpad haptics were good enough, the deck is heavy as it is already. I’d still love to have the option of adding some proper rumble on the deck for the games that deserve it.
Returnal supports dualsense advanced features, you just have to plug the controller into the PC and disable steam input.
I used Returnal as the benchmark tool for the dualsense features (I don’t have a Playstation older than 2) and was amazed by them, then I realized that I didn’t like the actual game as a roguelike or a shooter so I return(al)ed it. But the controller features were sick
Yeah, I do recognize that a few games support it, and that if you allow remapping broad enough there are other ways to provide the functionality. But it feels so damn natural I’d consider the game unplayable with it.
Overall I agree with you on the game, too. I’ll probably try again at some point, but I don’t really find the world or enemies satisfying. And while handling the guns is awesome, the actual gunplay wasn’t. The strongest point was definitely the use of the controller, which should enhance a game, not carry it.